| 07-13-2007, 03:03 AM | #1 |
Hello i wanted to make a spawning trigger like in some rpg maps but with this added: when a unit is to close to a spawning unit the spawn would be canceledO ya not necescarly replacing a dead unit just spawning like that without to have to wait for another unit to die... Example: Event---- Condition---- Action: Spawn unit for player__ at region Event: A unit is spawned for player__ at region Condition: No units nearby in radius of 1000 if unit radius of 1000; cancel spawn o and if you could teach my how to do this Trigger: :P |
| 07-13-2007, 03:06 AM | #2 |
well um, theres tons of ways to do a respawn system..O_o as for making trigger codes it's pretty simple |
| 07-13-2007, 03:07 AM | #3 | |
??? u mmmm ??? Please clarify and wtf: Quote:
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| 07-13-2007, 03:13 AM | #4 |
Yup clarify! i thought it was unclear myself but ;p anyway ill clarify it |
| 07-13-2007, 03:19 AM | #5 | |
Quote:
um..what? that sure is nerve racking. speak English please. read what you type before you post it umkay? |
| 07-13-2007, 03:19 AM | #6 |
