| 07-13-2007, 09:59 PM | #1 |
I already know (because of tutorials) how to get rid of most leaks. Special Effects Groups Points Units Regions Forces Lightning Effects Floating Text Countdown Timers The above (^) are one I know. But I want to know if there are other types, like reals (such as the angle a unit is facing). Thanks in advance. |
| 07-13-2007, 10:07 PM | #2 |
Numbers don't leak... reals are just numbers with decimals and integers are just numbers... One shot triggers *leak*, as far as I know, you're supposed to destroy triggers that are no longer of use... |
| 07-13-2007, 10:17 PM | #3 |
But are there any other leakables that haven't been listed here? Or perhaps that's all? |
| 07-13-2007, 10:19 PM | #4 | |
Quote:
Destroying obsolete triggers saves memory. |
| 07-13-2007, 10:24 PM | #5 |
Ok. Thanks. Will creating units and ordering them to attack a preset unit leak (besides point)? Will I need to do a Unit Group leak fix? |
| 07-13-2007, 10:34 PM | #6 |
Usually ordering a whole bunch of units causes a unit group leak... |
| 07-13-2007, 10:47 PM | #7 |
Lightning Effects Floating Text both unstandart handles. texttags do not leak, they limited to 99 tags no more can be created sametime. lightning is "visible" soo leak if this type is bug, not leak. |
| 07-13-2007, 11:00 PM | #8 | |
Quote:
|
| 07-14-2007, 09:10 AM | #9 |
any thing that do not affect dameplay can be passed locally. only problem with trigger sync, if one player perform more actions than others it will surely desync |
| 07-14-2007, 10:04 AM | #10 |
+ the feature is what i have thinked about what. if for example create effect localy so some handle will be used but by the other players it will be free ! =\ so if would not recommend to do that. by TTs the situation is bit other cause they use own handle range (1,99 (or 100 i don't remember)) so they will not screw something up. (effects using unit,trigger etc. handle range) |
