HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Types of Leaks

07-13-2007, 09:59 PM#1
Hydrolisk
I already know (because of tutorials) how to get rid of most leaks.

Special Effects
Groups
Points
Units
Regions
Forces
Lightning Effects
Floating Text
Countdown Timers

The above (^) are one I know. But I want to know if there are other types, like reals (such as the angle a unit is facing).

Thanks in advance.
07-13-2007, 10:07 PM#2
Tide-Arc Ephemera
Numbers don't leak... reals are just numbers with decimals and integers are just numbers...

One shot triggers *leak*, as far as I know, you're supposed to destroy triggers that are no longer of use...
07-13-2007, 10:17 PM#3
Hydrolisk
But are there any other leakables that haven't been listed here?

Or perhaps that's all?
07-13-2007, 10:19 PM#4
Tide-Arc Ephemera
Quote:
Originally Posted by Tide-Arc Ephemera
One shot triggers *leak*, as far as I know, you're supposed to destroy triggers that are no longer of use...

Destroying obsolete triggers saves memory.
07-13-2007, 10:24 PM#5
Hydrolisk
Ok. Thanks.

Will creating units and ordering them to attack a preset unit leak (besides point)? Will I need to do a Unit Group leak fix?
07-13-2007, 10:34 PM#6
Tide-Arc Ephemera
Usually ordering a whole bunch of units causes a unit group leak...
07-13-2007, 10:47 PM#7
DioD
Lightning Effects
Floating Text

both unstandart handles.

texttags do not leak, they limited to 99 tags no more can be created sametime.
lightning is "visible" soo leak if this type is bug, not leak.
07-13-2007, 11:00 PM#8
Toadcop
Quote:
texttags do not leak, they limited to 99 tags no more can be created sametime.
!!! =) i know what a texttag can be CREATED ! localy ! so every player can have independent 99 tts (i have tested it and it works + no DeSyncs) well i don't know if someone need it ^^
07-14-2007, 09:10 AM#9
DioD
any thing that do not affect dameplay can be passed locally.
only problem with trigger sync, if one player perform more actions than others it will surely desync
07-14-2007, 10:04 AM#10
Toadcop
+ the feature is what i have thinked about what. if for example create effect localy so some handle will be used but by the other players it will be free ! =\ so if would not recommend to do that. by TTs the situation is bit other cause they use own handle range (1,99 (or 100 i don't remember)) so they will not screw something up. (effects using unit,trigger etc. handle range)