| 07-14-2007, 07:48 PM | #1 |
I don't know if these upgrades already exist, but I'm pretty sure they don't, I have to suggestions: 1. It would be cool for collision missiles to have 3D collisions. I mean when you set the arc of collision missile higher then 0, it can hit the flying unit, but it can also go above it or under it. 2. It would be cool to launch accelerating/decelerating missiles (upgrade for missiles and collision missiles), I can't think of a way to upgrade that on my own. I hope these suggestions aren't stupid :P |
| 07-15-2007, 12:24 PM | #2 |
The first one might cause some lag though. But.. I totally agree on the second one. Btw, one time when I set the collision missile's speed too fast, it didn't "hit" some units :/ |
| 07-15-2007, 03:14 PM | #3 | |
Quote:
Hey I would love to have smarter missiles but working that out would add too much of a performance hit to them. collisionmissiles are just what they are, collisionmissiles, meant as eyecandy for 2D spells , the caster system is totally meant for maps that are 2d, which by the time I made the caster system were the majority of the map types, I am not sure what's the situation right now. Adding acceleration is easy but requires to add a lot of fields, specially max speed, and I think it would be better to have it on xe. If you want xe to be released anytime soon, please request blizzard to patch world editor in way that it would be easy to run it in WINE, I would mostly like it to run in open gl mode without crashing... |
| 07-15-2007, 06:53 PM | #4 |
It's possible to expand the groupenum radius and use math to determine if it hits... not laggy, but it's a pain in the ass... groupenum is actually amazingly fast if used correctly. |
| 07-15-2007, 09:18 PM | #5 |
relatively fast != amazingly fast, of course it is probably faster than range events, but collisionmissiles require the backwards compatibility of a trigger thing, so I really think xe is the place with room for improvements and can't do much to collisionmissiles. Either way, not going to happen. I like collision missiles to be 2D, and they aren't even ballistic so it doesn't really make sense to enhance them for 3D, you could add a condition of height difference before doing the damage/explosion/whatever, I think I did that in some spells, although I don't remember. |
| 07-16-2007, 09:13 PM | #6 |
Then I should probably use CollisionMissile_SetSpeed() to accelerate/decelerate. Vex, sry but I'm too stupid to understand what you're saying, what is xe? What is WINE? What is gl mode? |
