| 07-15-2007, 08:41 PM | #1 |
Whenever I have mortars "attack ground", the game crashes and a fatal error comes up. It works fine when the mortar targets units. Anyone know any kind of fatal error related to "attack ground" ? |
| 07-15-2007, 09:08 PM | #2 |
Is this only when you have a trigger or JASS do attack ground or when you yourself order a unit to attack ground? |
| 07-15-2007, 10:01 PM | #3 |
are they default ? or get they some orbs etc. ? or got you some trigger which acts on damage recived ? we need more info. the map would be the best. |
| 07-15-2007, 11:52 PM | #4 |
We need to know more if you want us to help you, you cant just say "this happens when i do this". We need to know the underlying factors; Triggers, Spells, Settings, Value Inputs, ect. |
| 07-16-2007, 02:17 AM | #5 |
Are they attacking an area outside the Playable Map Bounds (although im not 100% sure if this will even crash the game) |
| 07-16-2007, 04:20 AM | #6 | |
Quote:
As far as I know, using a coordinate outside playable map area generally does crash... |
| 07-16-2007, 04:26 AM | #7 | |
Quote:
generally does, not always i.e. SetUnitPosition wont crash even if you specify a point outside bounds however set unitx/y will |
| 07-16-2007, 12:48 PM | #8 | |
I'm attacking in the maps bounds on pristine terrain. I have a prodigious amount of jass code that seem to have little relevance regarding the mortar problem. Quote:
Do you want me to list all my variable inputs and types? |
