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Fatal Error

07-15-2007, 08:41 PM#1
Immoralis
Whenever I have mortars "attack ground", the game crashes and a fatal error comes up. It works fine when the mortar targets units. Anyone know any kind of fatal error related to "attack ground" ?
07-15-2007, 09:08 PM#2
Fluff
Is this only when you have a trigger or JASS do attack ground or when you yourself order a unit to attack ground?
07-15-2007, 10:01 PM#3
Toadcop
are they default ? or get they some orbs etc. ? or got you some trigger which acts on damage recived ? we need more info. the map would be the best.
07-15-2007, 11:52 PM#4
TheSecretArts
We need to know more if you want us to help you, you cant just say "this happens when i do this". We need to know the underlying factors; Triggers, Spells, Settings, Value Inputs, ect.
07-16-2007, 02:17 AM#5
PandaMine
Are they attacking an area outside the Playable Map Bounds (although im not 100% sure if this will even crash the game)
07-16-2007, 04:20 AM#6
Tide-Arc Ephemera
Quote:
Originally Posted by PandaMine
Are they attacking an area outside the Playable Map Bounds (although im not 100% sure if this will even crash the game)

As far as I know, using a coordinate outside playable map area generally does crash...
07-16-2007, 04:26 AM#7
PandaMine
Quote:
Originally Posted by Tide-Arc Ephemera
As far as I know, using a coordinate outside playable map area generally does crash...

generally does, not always i.e. SetUnitPosition wont crash even if you specify a point outside bounds however set unitx/y will
07-16-2007, 12:48 PM#8
Immoralis
I'm attacking in the maps bounds on pristine terrain. I have a prodigious amount of jass code that seem to have little relevance regarding the mortar problem.

Quote:
Originally Posted by TheSecretarts
We need to know more if you want us to help you, you cant just say "this happens when i do this". We need to know the underlying factors; Triggers, Spells, Settings, Value Inputs, ect.

Do you want me to list all my variable inputs and types?