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Need a "simple" modification

07-17-2007, 08:42 AM#1
grim001
I'm using Vexorian's dummy.dmx (attached) in my upcoming physics engine. It's a blank model with 180 animations to control the pitch of units. I need this expanded to 360 degrees for full rotation of projectiles. I've tried for a few hours to figure this out myself without much luck so far. I would be greatly appreciative if anyone could make this modification for me.
07-22-2007, 05:37 AM#2
Naakaloh
Aren't the animations pitched from directly up to directly down? It would seem silly for Vex to have made them otherwise, since you can invert the object on the xy-plane by changing the unit facing...
07-22-2007, 05:57 AM#3
grim001
It can't turn instantly, or it would work.
07-22-2007, 06:03 AM#4
Naakaloh
native SetUnitFacing (unit whichUnit, real facingAngle) returns nothing
Always seemed to direct the unit instantaneously when I used it... perhaps I don't understand what you mean.
07-22-2007, 06:06 AM#5
grim001
Unit turn speed is limited, it can't snap to face the other way instantly.
07-22-2007, 06:12 AM#6
Naakaloh
I see what you mean now. That actually kinda sucks... I guess I never made such large changes so I never noticed it before.
07-22-2007, 08:21 AM#7
Pheonix-IV
Use move and face angle, move it to the position it's already at, but with the new angle. Instant snap.
07-22-2007, 10:11 AM#8
Rao Dao Zao
Set animation blend time to zero, and it'll snap, no?