I'm using Vexorian's dummy.dmx (attached) in my upcoming physics engine. It's a blank model with 180 animations to control the pitch of units. I need this expanded to 360 degrees for full rotation of projectiles. I've tried for a few hours to figure this out myself without much luck so far. I would be greatly appreciative if anyone could make this modification for me.
Aren't the animations pitched from directly up to directly down? It would seem silly for Vex to have made them otherwise, since you can invert the object on the xy-plane by changing the unit facing...
nativeSetUnitFacing (unitwhichUnit, realfacingAngle) returnsnothing
Always seemed to direct the unit instantaneously when I used it... perhaps I don't understand what you mean.