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Editor Sorting

07-17-2007, 03:26 PM#1
AqoTrooper
Is there any way I could create my own sorting for the values in the object editor? Scrolling up and down all the time when making lots of unit changes gets very tedious... most of the time I'm only using about 40 values out of all available 200~, if I could simply bump them to the top a lot of time will be saved.

One way I thought of was creating a mod of WE with number suffixes. If you know which file in the MPQ stores the value names of WE, or have a better way to do this, please share.
07-17-2007, 04:26 PM#2
Histenchist
I don't understand.
07-17-2007, 04:33 PM#3
AqoTrooper


See the purple stuff? I want to move them, and any others that there are, into where the green X is, as opposed to the red X.
That is to help me with the mapping process, not for the map itself.
07-17-2007, 04:56 PM#4
Histenchist
If I understand you right now, I would guess you have to change in the MetaData... just a wild guess!
07-17-2007, 05:34 PM#5
CommanderZ
I don't think this is possible. I would need to backengineer and program it youself ta make it work.
07-17-2007, 05:54 PM#6
PitzerMike
It has been done in WEU for example.
It simply puts a A), B), C) etc prefix before the categories to sort them properly.
(this is done in WorldEditStrings.txt

You can create your own category and put all the relevant values in that category and move it to the top.
07-17-2007, 08:28 PM#7
AqoTrooper
Thanks Mike, WorldEditStrings.txt appears to be exactly what I needed.

However, I tried editing it inside war3.mpq and it did not affect WE. Where is the file that WE uses located? Or shall I make a mod for WE and run it though that instead?
07-17-2007, 08:33 PM#8
Histenchist
You have to import it with the name used in the mpq.
07-17-2007, 08:41 PM#9
AqoTrooper
Obviously...
07-17-2007, 08:48 PM#10
Pyrogasm
Don't you have to create a "UI" folder inside your Wc3 directory and then add WorldEditStrings.txt to that folder.
07-17-2007, 09:06 PM#11
Histenchist
If you create an UI folder it will be the same in every map..
But if you import it, it will only be for the map...
Your choose what to do.
07-17-2007, 09:07 PM#12
AqoTrooper
Heh, awesome, that's unusual to me... what you suggested worked, Pyrogasm. However, I still don't know inside which mpq is the latest WorldEditStrings.txt located so that I could extract it to edit it properly. I assume it's the patch mpq, but I do not have a listfile for it... so I guess that's what I need?

Histenchist - I was talking about importing into an mpq, not a map, since I want to modify the editor's behavior in general. I didn't know of the folder-outside-the-MPQ method though.
07-17-2007, 09:11 PM#13
Histenchist
ok, sorry i misunderstood you ;)
07-17-2007, 09:32 PM#14
PitzerMike
Yes, you probably want to go with the local UI folder.
As for the latest file, check out:

war3patch.mpq
war3xlocal.mpq
war3.mpq

In that order.
The first mpq where you find it is the latest.

Something is telling me it will be patch.mpq.

Oh about the listfile: You can simply use a blank txt file and add the Line UI\WorldEditStrings.txt and use it as listfile.
Or use this fine listfile that i just uploaded: http://www.wc3campaigns.net/pastebin...7ab2d0fb8485a5
07-18-2007, 12:05 PM#15
AqoTrooper
Thanks a lot, I got it working now, w00t :)