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Tribes Conflits

07-17-2007, 06:01 PM#1
ProFeT
Hello everybody ;)

I want to present my current project called Tribes Conflicts : the first goal of this map was to make a "troll tribes" like, without anoying things and with more fight (that was quite non-existent in trolls tribes).

But, quickly, I changed a bit my mind, to make something - I hope - more new...


A friend gave me the first idea :
"And why you don't start the game in a preplaced camp, with some npc and guards ?"
Still keeping in mind the first goal is to FIGHT, and not only roaming on the map in quest of ressources, it would enable me to define a starting place for each team, then other one won't spend time to find where to shed some blood
In compensation, guards will give you some protection during the start of the game.

The second idea was about a special class system, I don't like when classes are chosen at start, then I decided to give to heroes, all spells classes.
Obviously, they will be initially disabled, and will be learned in different ways, with quests or receipes by example.

My, third idea was to make an advanced quest system, that I must admit looks like wow's one : yellow exclamation & question marks, repeatable quests, etc...
I find it really pleasant to use : yellow exclamation mark when the npc can give you a quest, question mark if you can finish a quest, nothing if you have nothing to deal with him... simple.
Of course, quests are not global for players.

I also wanted to add some "craft" skills, again inspired a bit by wow (wow is the devil, I KNOW ;) ). It will mainly be learnable by doing quests or buying receipes, but it will stay simple and have not much crafts.

What about gameplay ?
A customized spell system, to allow some freedoms : like grounding totem (wow's spell I know), that redirect an offensive spell cast on a near allied target.
An equipment system, that frees the inventory from armors and weapons, usefull in a game where gathering in important.



Playable race :
Tauren !

Goal :
Destroy the enemy camp totem.

Players :
2 Teams : 5v5 max

Classes (not exactly classes but a kind of "knowledge") :
- Combat skills (in beta) : clearly the "warrior" skills
- Hunting skills : drop traps, tame beasts
- Survival skills : silent and fast moving, survival in wild zone... (any better ideas ?)
- Shamanic skills (in beta)
- Druid skills (in beta)
- <class not exactly defined> (I thougt about a kind a of priest classe)
- Black magic : vodoo spells, curses, demonology...

Trade skills :
- Blacksmithing
- Leatherworking
- Herbalism
- Alchemy
- Enchanting (with a special system I create, to attach buff to items and not to units)



Additional informations :


I used the unwirklich's panda UI, a little modified to fit the tauren race, and I added 2 new tiles (rocks and a more detailed grass), and many small doodads to make it really nice.

I currently have a map around 3.6 Mb (~260 imported files, >8Mb not compressed).
A friend tells me he tryed to host a game on bnet with a 4,75 Mb map and it works, so it seems Blizzard increased the 4Mb limit.




Quest system detail :


- ? and ! special effects over the npc head (blue in case of repeatable quests)
- npc dialog system
- "destructable activation" system : better for you to test in-game, but shortly, it enables or disables ressources or quest items on ground when needed.
- fully dynamic system : you only have to define quest at map init : quest status (finished, failled) and quest objectives are automatically updated, no need to create triggers for that.
- quest options : repeatable, quests chaining, quest requirements
- many quest objectives : gather items, bring item to npc, destroy objects on map, kill units, escort (not implemented yet), ... )
- multiple reward system : ability level, items, gold...



Any feedback and ideas (especiality quests ideas) will be apreciated ;)
To finish, some screenshots :
Attached Images
File type: jpgTC_ingameshot_01.jpg (355.9 KB)
File type: jpgTC_ingameshot_02.jpg (294.6 KB)
File type: jpgTC_ingameshot_03.jpg (277.5 KB)
File type: jpgminimap05.jpg (96.5 KB)
07-17-2007, 06:18 PM#2
Captain Griffen
*cough*WoW clone*cough*
07-17-2007, 06:21 PM#3
ProFeT
Quote:
Originally Posted by Captain Griffen
*cough*WoW clone*cough*
Main difference is in the gameplay ;)
07-17-2007, 07:25 PM#4
Fluff
I hope those aren't WoW models because they look just like em.

The map design looks good and I'd definitely play it if I saw it hosted on Battle.net.
07-17-2007, 07:52 PM#5
maximilianx
they are, most definitely, WoW models.
i dunno how bad that's considered around here but it doesn't bother me.
really cool UI, but may i suggest putting the wooden frame on all the used icons instead of just the command ones? it'll look 10 times better.

oh, and get rid of the yin/yang sign above the portrait.
07-17-2007, 08:32 PM#6
map-maker
He didn't make the UI and i doubt he has the ability to do that kind of editing anyway >.>. At first i was like hey this looks alright then I'm like wait....something is familiar here. WoW...never did like that game. I'd give the map a go though even with the WoW stuff..It still looks slightly interesting.
07-17-2007, 08:45 PM#7
Callahan
You don't know yet?
Wow model are "outlaw".

Oh and that pandaren UI ridiculously don't fit the theme.
Tauren represent somehow the amerindian in Warcraft lore.
Pandaren represent the asian in warcraft lore.
07-17-2007, 10:49 PM#8
Fluff
Yeah I think the orc interface would work better for you, because of the yin yangs and bamboo and stuff.
07-17-2007, 11:10 PM#9
Thunder_Eye
Try to keep the filesize small.
07-17-2007, 11:14 PM#10
ProFeT
Quote:
Originally Posted by maximilianx
i dunno how bad that's considered around here but it doesn't bother me.
Cool, there is at least one person who doesn't hate wow


Quote:
Originally Posted by maximilianx
really cool UI, but may i suggest putting the wooden frame on all the used icons instead of just the command ones? it'll look 10 times better.
Yes, that was my original idea, but I stopped to import new icons before having finished the map and seen how many Mb are availaible for that (i prefer import models than icons ;) )

I attached a picture to show how they look like in a spellbook ;)


Quote:
Originally Posted by maximilianx
oh, and get rid of the yin/yang sign above the portrait.
I had that in mind too, but i have many other things to do for now ;)


Quote:
Originally Posted by map-maker
He didn't make the UI and i doubt he has the ability to do that kind of editing anyway >.>.
As I said in my first post, it is unwirklich's one, i don't try to get any glory (or anything else...) of that. I only modified some little things : (copy/paste) modification to the inventory (to fit better with items' icons), and new inventory cover that fit with Tauren's theme (cf Calahan's post).


Quote:
Originally Posted by map-maker
At first i was like hey this looks alright then I'm like wait....something is familiar here. WoW...never did like that game. I'd give the map a go though even with the WoW stuff..It still looks slightly interesting.
I'm not sure to understand everything, but I'am aware that many people doesn't like wow, and I must admit it could seems like only copy, but using wow stuff alows me to have many freedoms, especialy with models anims.
I'm alone working on this project - I can do it - but I don't have time to do my own models and skins, sorry.


Quote:
Originally Posted by Callahan
You don't know yet?
Wow model are "outlaw".
No, I missed that rules' changes :s
Is it applied to screenshots too, or only to maps ?
What kind of sanctions do we risk for that ?
Is it just "amoral" or "judicial sanctions", I thougt using wow model's in Blizzard's map was tolerated (as blizzard considers fan's war3 maps as their own properties).


Quote:
Originally Posted by Callahan
Oh and that pandaren UI ridiculously don't fit the theme.
Tauren represent somehow the amerindian in Warcraft lore.
Pandaren represent the asian in warcraft lore.
I agreed that bamboo sticks don't exactly fit to taurens, but I don't think it's "ridiculous" ; this UI fits really better than anything you can found in war3's MPQs ;)

As I said previously, I'm alone on this project, maybe later when the map will be finished, I'll design a new UI just for you ;)


Quote:
Originally Posted by FLUFF
Yeah I think the orc interface would work better for you, because of the yin yangs and bamboo and stuff.
I tought Bamboo's will fit with "troll tribes" concept, and it brings some new in the map.
But if you make a petition, I'll maybe have to remove it !


Quote:
Originally Posted by Thunder_Eye
Try to keep the filesize small.
I try (using BLPpaletter when i can for blp's, etc...) but one of my pleasures in mapping is too do something cool to watch ;)


PS: I'm sorry for eventual language mistakes, english is not my mother tongue. ;)
Attached Images
File type: jpgTaurenUITile_full_02c.jpg (165.6 KB)
File type: jpgTC_IU_shamanic_01.jpg (48.7 KB)
File type: jpgnew_inventory.jpg (41.4 KB)
07-18-2007, 04:39 AM#11
PenguinEmperor
The terrain looks nice, but the wow models still look out of place. They are of a much higher quality. Alos, WoW models are banned here, I beleive.
07-18-2007, 07:05 AM#12
maximilianx
also*
lol.
um, i looked at the panda UI where it was posted..
and it said specifically that he didn't want anybody to edit it.
so uh, yeah unless you had his permission, there's gonna be a lot of people mad at you.
07-18-2007, 08:08 AM#13
Thunder_Eye
The units are lacking shadow btw (you've probably noticed) which makes them look extra out of place.
07-18-2007, 10:41 AM#14
ProFeT
Quote:
Originally Posted by maximilianx
also*
lol.
um, i looked at the panda UI where it was posted..
and it said specifically that he didn't want anybody to edit it.
so uh, yeah unless you had his permission, there's gonna be a lot of people mad at you.

Quote:
Originally Posted by Private message from unwirklich

Quote:
Originally Posted by ProFeT
Hello ;)

I was really surprised by the beauty of you panda interface, so i immediatly decided to use it in my map.

It's a kind of advanced "troll tribes", but with Taurens, with a lot of improvements, and a better gameplay (more fights..).

But I would need some modification to this interface, I could do myself, then you don't need to do anything ;)

Quote:
do not modify and GIVE CREDITS if you use it.
So I ask you a special authorization to modify it.
I will give you full credit (no "modified by profet" mention), I just need some modifications to fit with my icons ;)

You can test the demo map if you want, and even take part in the project if you are interested =)

interesting. i have never thought, that someone will really ask, before he modified it.
about what kind of icons are you talking? have you made round ones or what?


Quote:
Originally Posted by Msn log
(02:27) contamination : aye
(02:27) profet : hi
(02:28) contamination : ... so what modifications have you planned/done?
(02:28) profet : done is the right word
(02:28) profet : Lancement d'un transfert de fichier
(02:29) Le transfert de "TaurenUITile_full_02c.jpg" est terminé.
(02:29) profet : Lancement d'un transfert de fichier
(02:29) profet : and i modified the inventory too
(02:29) contamination : lol
(02:29) contamination : thats cool
(02:30) contamination : i like the dreamcatcher thing.
(02:30) profet :
(02:30) contamination : but to be serious... tauren... wouldnt they use more heavy
stuff to build an interface?
(02:31) contamination : like the things they carry around all the time?
(02:31) contamination : woha... you miced it up
(02:31) profet : feel you free to make one for taurens =)
(02:31) contamination : but it still looks nice.
(02:31) contamination : haha
(02:32) contamination : let me finish naga first
(02:32) contamination : you cant immagine how many people sent me their
requests to make one for trolls, and for inquisitors and for a napoleon-game
and one scfi and...
(02:32) contamination : blah.
(02:33) profet : ^^
(02:34) profet : i think i'll keep this one for the first time if you are ok
(02:34) profet : i have many other things to do for the map
(02:34) contamination : no problem it still looks good.
(02:36) profet : thx
Does it help you to feel better ? ;)


Quote:
Originally Posted by Thunder_Eye
The units are lacking shadow btw (you've probably noticed) which makes them look extra out of place.
I don't remember why I removed it, but I will change that ;)
07-18-2007, 09:21 PM#15
maximilianx
well I'd be interested in playing a finished version it looks pretty nice.
I don't hate you for using wow models, and everything seems pretty well put together.