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Warhummer WIP terrain(s)

07-17-2007, 11:44 PM#1
Whitehorn
A map started today with Andy, for the Hive's contest.
Attached Images
File type: jpgbridges.jpg (158.6 KB)
File type: jpgbridgeway.jpg (170.1 KB)
File type: jpgfall.jpg (116.1 KB)
File type: jpgsubflow.jpg (175.3 KB)
File type: jpgvalley of fire.jpg (159.3 KB)
File type: jpgwatercave.jpg (127.4 KB)
File type: jpgwaterflow.jpg (205.1 KB)
07-17-2007, 11:46 PM#2
Taur
A playable map or is it just terrain, what's the contest about?
07-17-2007, 11:49 PM#3
Whitehorn
Seems to be a freeform map contest. This will be very playable.
07-18-2007, 12:07 AM#4
Fluff
You have some brown (dead perhaps) grass in the river. How does that work?
07-18-2007, 12:11 AM#5
Whitehorn
It did concern me. The grassy cliff has a grassy edge at the base.

Some areas I'll make deep water, otherwise its not something I can really remove.
07-18-2007, 12:30 AM#6
moyack
In this moment your terrain is too plain, but it's clear that it's still in development.

Some tips:

Try to use cliffs to define big mountains only, or places where you need to limit the visibility. Rivers can be made by decreasing the terrain, in order to achieve this effect you should start a new terrain selecting as initial water level "deep water" and then increase the terrain height with raise tool and pen size = 8.

Random the terrain heights as much as possible, it makes this tileset look more savage and good looking :)

Here I have 2 maps where I applied different terrain development in this tileset. I hope it helps you with your map.
Attached Files
File type: w3x(1)Runes Spell.w3x (41.6 KB)
File type: w3x(1)Spell tester.w3x (101.2 KB)
07-18-2007, 07:05 AM#7
MadseN
i guess your making the "chaos wastes" ?

anyway, gl with the project

[EDIT spelling]
07-18-2007, 09:17 AM#8
Whitehorn
I know all that moyack. This started out as a simple strategic terrain, but I got a bit carried away prettying it up. It needs to be playable, so I'm using cliffs to clean cut that. I wont be starting over.

What's 'choas' MadseN?
07-18-2007, 03:48 PM#9
Shining Force
In my opinion, the bridges don't mix very well with the barrens color scheme. I'd recommend a different kind, or, at the very least, tinting the ones you are using slightly orange/brown.
07-18-2007, 06:34 PM#10
Craka_J 123
Not really sure how to judge what you've made so far tbh. You said that you did all this in a day and so far the layout of the terrain looks nice.

Needs environmental doodads (Even if it is in the Barrens!) such as Rocks, Spires, etc. and give them a roll too so when you place them on a hill they tilt with the hill; looks alot better that way usually. I hate it when you have a piece of a doodad sticking out the side of a hill in that annoyingly bad stand-outy way. Might want to place some craters in the ground as well, since you're clearly going for that Wastelands look... with grass and water. Which leads up to another problem, why is there rivers in the desert? ;)
(Egypt's Nile River doesn't count... God was a n00b and terrained it wrong.^_^ )
~Craka_J
07-19-2007, 03:45 AM#11
Celestea
Craka_J thinks he is so uber.

And Whitehorn, i think you should tink the bridges. they look outta place.
07-19-2007, 10:07 AM#12
Whitehorn
Terrain is a natural formation.

Bridges are artificial structures.

It's no surprise they look out of place...
07-20-2007, 04:09 PM#13
MadseN
You gonna make the whole warhammer world or just a part of it ?
07-21-2007, 12:39 AM#14
Craka_J 123
Quote:
Originally Posted by Celestea
Craka_J thinks he is so uber.
I fail to see where I said anything about me being any better.

@Whitehorn: MORE SCREENSHOTS! I want to see it more developed.
07-22-2007, 05:09 PM#15
Whitehorn
I just moved house and this contest ends 30th september, plety of time :)