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Kaboom not working right?

07-19-2007, 12:48 AM#1
PenguinEmperor
Hey, I've got a spell that is based on Hurl Boulder, and it works fine. I set it so that it cannot target ancients, and that works fine too. I made a trigger that creates and then kills a goblin sapper at the point of the target unit. That works too. The sapper expolodes just fine. However, I made it so that Kaboom CAN target ancients, but that DOSEN'T work. It kills all the normal enemy units, but does not affect the ancient unit. Can anyone tell me how to fix that?
07-19-2007, 12:51 AM#2
maximilianx
well i'm not quite sure why it isn't working but..you could just select all ancients in the area you cast in and have the casting unit deal X damage?
07-19-2007, 12:58 AM#3
PenguinEmperor
Huh? That might work. Lemme try that. But I wanted it to have the Full damage, medium damage, small damage thing work too.
07-19-2007, 01:08 AM#4
maximilianx
then check the ancient's distance from the center of the AoE and change damage depending on how far he is..makes it more complicated but if you cant get the kaboom to target ancients it's probably the best thing to do.
07-19-2007, 01:17 AM#5
PenguinEmperor
But that's just it. I set Kaboom AND AOE damage upon death (sapper) to target ancients, but they still are not affected.

I guess I'll need to use triggers.

EDIT: I got Kaboom to work, but in doing so, The Hurl Boulder ability can target the Ancient!

I set it to target ONLY Non-Ancients, and made all the enemy units except 1 targeted as ONLY non-ancient, and 1 that was targeted ONLY as ancient, but it still can target that ancient.
07-19-2007, 06:33 AM#6
darkwulfv
The Ancient tag is messed up, too many conditionals to it.
07-19-2007, 09:45 AM#7
DioD
like death coil,holy bolt targets for some spells hardcoded and cannot be changed.
07-19-2007, 08:06 PM#8
PenguinEmperor
Soo, what SHOULD I base the spell on? I just need one that targets a single unit and is a projectile.

And Wulf, I replaced ancient with hero, and non ancient with non-hero.
07-19-2007, 08:28 PM#9
darkwulfv
Your best bet is to use a tag that isn't psychotically screwed over by the campaign. Hero may work, but tagging a unit as "hero" could have some annoying side effects. If you don't mind the unit having "mechanical" under it's name, and you don't need real mechanical units, you may wanna use Mechanical. I don't think anything is hardcoded against it that you'll deathly need.
07-19-2007, 08:32 PM#10
PenguinEmperor
Tried that. I'll try again, but I dunno.

Ahh, now it worked! I just realized I eeded to set the classification to mecha, too, not just the target type! Thanks!

As for it saying mechanical under it's name, that's why we edit the gameplay interface!
07-19-2007, 08:36 PM#11
Ba1100n_Drag0n
Isn't there a tag for Tauren? You could use that...

Urgh, wait... I don't think there is one actually... >>

Actually, there is a Tauren tag. x_X
07-19-2007, 08:41 PM#12
darkwulfv
Yeah, but there's no target specifications for taurens. That tag is only used to check if the unit can be brought back by Ancestral Spirit (It brings nearby taurens back to life). There's no "Non-Tauren/Tauren" tags for targeting.
07-19-2007, 08:44 PM#13
Ba1100n_Drag0n
Ah. Okay, that's why I was confused... ><
07-19-2007, 09:33 PM#14
PenguinEmperor
Regardless, the problem is solved now.

I simply renamed "Mechanical" to "Boss"

Everything works fine now.
07-20-2007, 07:54 AM#15
Pyrogasm
Oh my god... Ba1100n_Drag0n posted something without double parenthesis!