| 07-21-2007, 08:11 PM | #1 |
I like all your systems and spells but it would help me learn a LOT more so I can make them all on my own if you would simply put more comments (the //COMMENT) in your coding (more so in the coding that gets more complicated) to help us understand exactly what is going on. You said you generally would make spells to get us to use your caster system, but when you have almost no comments about how your spells work it makes learning about it take like 3 hours because we're generally just staring at a whole bunch of numbers. You don't have to put 3,000 of them all over the place just in general things, like if you do a unit group after you call it or something put "//this group does the sliding for units that are hit" or something like that. It's not so noobs can learn JASS, it's so people who already know JASS and can learn more about it. |
| 07-31-2007, 02:31 PM | #2 |
I don't intend them to be tutorials. The thing is, I only add comments for things I would forget or get confused about if I read it later. Not really about things that others would get confused at this is because: - I don't know how others' minds work. - I don't have the time, seriously, that is actually the difference between me releasing things and me not releasing things, If I had to comment everything I would most likely get tired of a spell before releasing it. The caster system map got plenty of comments in the code of its spells, and that multiplied the development time by 5. |
| 07-31-2007, 03:03 PM | #3 |
It also increased their usability by 5.... |
| 07-31-2007, 03:30 PM | #4 |
Doubt so. |
