| 07-27-2007, 10:40 PM | #1 |
Alright, so, I posted an earlier bulletin stating that I needed help on how to allow buildings to give EXP. It turns out that I need to change the level of that unit. But, for some odd reason, I try to find the 'level' of the unit by going to Object Editor > Stats > Level, and it seems that you can only change the level of units, but not buildings. I was told earlier that even if a Field Value does not show up on a specific unit (such as a building), it's still there, it's just not visible. What I want is that 'level' Field Value to be visible, so it would save me A LOT of time, considering I have so many towers in the game. Otherwise, I would have to change the building into a unit, change its level, then change it back into a building, which is strenuous considering when I enter a value for the field, it takes a while to load. Any help would be appreciated.. And if it's not possible, sorry for posting this thread. |
| 07-27-2007, 11:00 PM | #2 |
All that loading time/funky stuff/OE lag is caused by the brush list in the bottom left-hand corner of the World Editor. To disable this, go to "Window > Brush List" and click. You should experience much less lag afterwards. |
| 07-27-2007, 11:03 PM | #3 |
Oh my, thank you very much. This will save me MASSIVE amounts of time. I appreciate the help. Add to the rep. Edit: Oh, and will this affect the game or anything at all? |
| 07-28-2007, 01:05 AM | #4 |
Nope, removing the brush list is WE only. It does nothing to affect your map or game. |
| 07-28-2007, 11:12 PM | #5 |
If you want buildings to grant xp, I believe in Advanced > Gameplay Constants there is a thing for buildings grant xp true or false. |
| 07-29-2007, 02:55 AM | #6 |
He already did that in his previous thread. |
