| 07-30-2007, 05:50 PM | #2 |
That is fucking weird, awesome, but weird... |
| 07-30-2007, 07:53 PM | #3 |
Nice ass dude. |
| 07-31-2007, 12:37 AM | #4 |
| 07-31-2007, 01:00 AM | #5 |
Lolz, Are ya gonna submit it?? I want it for my ubber crazzy map plz plz!!!! Ok, now serious... the feet is better, but in the upper part it looks like it has arthritis, you know, that illness which is produced by drinking too much beer and the uric acid accumulates in your extremities. I think the joint should be smoother. For the other things, it's great, crazily great. Keep the good work. |
| 07-31-2007, 01:27 AM | #6 |
dude I stick to the concept, can't change that. Me and my buddy did modify the original concept quite a bit though and this is one of the changes. It's supposed to be as gross as possible. |
| 08-04-2007, 11:56 AM | #8 |
You're awesome. If you could just tell us the software you are using besides max and maxwell, that would be awesome. Also just one little comment, i think the toenail would look better if it was round instead of flat. Any chance of showing the concept art? |
| 08-14-2007, 06:43 AM | #9 |
I use 3ds max only for the modeling, DeepUV for unwrapping Dependel, zbrush I used only to add some boils and pimples and to texture Dependel and Photoshop for the rest of the textures. Here's the concept, but along with the creator we altered it quite a bit. |
| 08-16-2007, 09:46 PM | #10 | |
Quote:
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| 08-17-2007, 05:08 AM | #11 |
yes it has projection painting and yes I used that to texture the shadow efreet and many more. You can do the same thing though in 3ds max by adding another uvw unwrap modifier, assign a different map channel on it, then turn your viewport so you see the area you want to paint then do a planar projection and align it to view; after that render to texture from the previous map channel to this one and you'll get something you can paint on, just like projection painting. After you've done painting in, assign this texture on your model on the corresponding map channel and then render to texture from that channel to the original one. And that's how you do a seamless texture. I hope you understood something... |
| 08-17-2007, 06:27 AM | #12 |
Zbrush is awesome. |
