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Dependel - WIP

07-30-2007, 05:19 PM#1
TDR
This is something I've been working on within the past few months. It's a project me and a buddy are working on to build up our portfolios 'cause we want to get an internship somewhere (preferably Massive Black) next summer. My buddy came up with the concept and I'm making it 3D.

We're basically going to make a short animation with this dude. He starts out as a small pond of jelly and then a syringe with steroids falls in it and he starts evolving. And then all sorts of drugs fall in it and he has various reactions to them and keeps evolving and stuff and in the end he dies, of course. It won't be longer than 30-40 seconds, maximum 1 minute.
He's going to be translucent and green.

Right now I also want to enter with this guy in this month's Gnomon Workshop challenge and I have very few time left so I must finish it today. Unfortunately for this challenge he won't be entirely finished. It's supposed to have an arm instead of his right leg, but I don't have enough time to do this now so I'll make him symmetrical. Also I don't have time to lay down the UV's and make texture maps, so I'll paint that in in photoshop over the final render :P.

Ok, here it is:
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I still have a lot of work to do on the foot and to tweak some of the body and also to attach the leg to the body. So see ya in a few more hours with the final updates.
Attached Images
File type: jpgwip_1.jpg (70.3 KB)
File type: jpgwip_2.jpg (43.7 KB)
File type: jpgwip_3.jpg (38.4 KB)
File type: gifProgres_fata.gif (127.4 KB)
File type: gifprogres_lateral.gif (137.7 KB)
07-30-2007, 05:50 PM#2
olofmoleman
That is fucking weird, awesome, but weird...
07-30-2007, 07:53 PM#3
Whitehorn
Nice ass dude.
07-31-2007, 12:37 AM#4
TDR
Quote:
Originally Posted by olofmoleman
That is fucking weird
kinda my trademark these days :P

Anyway FOOT!!! Kinda rushed, but it's as good as it's gonna get for now. Now to attach the whole damn leg to the body...

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Attached Images
File type: jpgtalpa.jpg (53.1 KB)
07-31-2007, 01:00 AM#5
moyack
Lolz, Are ya gonna submit it?? I want it for my ubber crazzy map plz plz!!!!

Ok, now serious... the feet is better, but in the upper part it looks like it has arthritis, you know, that illness which is produced by drinking too much beer and the uric acid accumulates in your extremities. I think the joint should be smoother.

For the other things, it's great, crazily great. Keep the good work.
07-31-2007, 01:27 AM#6
TDR
dude I stick to the concept, can't change that. Me and my buddy did modify the original concept quite a bit though and this is one of the changes. It's supposed to be as gross as possible.
07-31-2007, 05:01 PM#7
TDR
Update! I know I said I won't do the unwrap and stuff, but I just couldn't help myself. It would be kinda cheating to paint over. So yeah, I unwrapped him.

I also dressed it up. It'll be like a wife in the middle of the door looking at her husband who came home very late. Something like this (rough block-in):
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Here it is with the night dress (just a test):
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And here's the unwrap and finished stuff:
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Now onto texturing and modeling the rest of the environment...it's going to be a sleepless night again...
Attached Images
File type: jpgdoorwaytest_1.jpg (35.0 KB)
File type: jpgunwrapped.jpg (120.5 KB)
File type: jpgcloth_test_2.jpg (126.9 KB)
08-04-2007, 11:56 AM#8
erwtenpeller
You're awesome. If you could just tell us the software you are using besides max and maxwell, that would be awesome.

Also just one little comment, i think the toenail would look better if it was round instead of flat.

Any chance of showing the concept art?
08-14-2007, 06:43 AM#9
TDR
I use 3ds max only for the modeling, DeepUV for unwrapping Dependel, zbrush I used only to add some boils and pimples and to texture Dependel and Photoshop for the rest of the textures.

Here's the concept, but along with the creator we altered it quite a bit.
Attached Images
File type: jpgImage231.jpg (375.7 KB)
08-16-2007, 09:46 PM#10
jigrael
Quote:
Originally Posted by TDR
I use 3ds max only for the modeling, DeepUV for unwrapping Dependel, zbrush I used only to add some boils and pimples and to texture Dependel and Photoshop for the rest of the textures.

Here's the concept, but along with the creator we altered it quite a bit.
Zbrush has proyection painting right? did you use it to paint your shadown efreet model at hiveworkshop?
08-17-2007, 05:08 AM#11
TDR
yes it has projection painting and yes I used that to texture the shadow efreet and many more. You can do the same thing though in 3ds max by adding another uvw unwrap modifier, assign a different map channel on it, then turn your viewport so you see the area you want to paint then do a planar projection and align it to view; after that render to texture from the previous map channel to this one and you'll get something you can paint on, just like projection painting. After you've done painting in, assign this texture on your model on the corresponding map channel and then render to texture from that channel to the original one. And that's how you do a seamless texture. I hope you understood something...
08-17-2007, 06:27 AM#12
olofmoleman
Zbrush is awesome.