| 07-31-2007, 03:44 AM | #1 |
1) Why does my mulitboard trigger mess up when updating the death column This trigger works, i just put in in for reference. Trigger: Create Multiboard Copy![]() Conditions![]() Actions![]() ![]() Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))![]() ![]() Multiboard - Create a multiboard with 6 columns and (1 + Player_Count) rows, titled Tutorial Multiboard![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Player Name![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to Deaths![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 5, row 1 to God![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 6, row 1 to Favor![]() ![]() For each (Integer A) from 1 to (1 + Player_Count), do (Actions)![]() ![]() ![]() Loop - Actions![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 4, row (Integer A) to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 5, row (Integer A) to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the display style for (Last created multiboard) item in column 6, row (Integer A) to Show text and Hide icons![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 3.00% of the total screen width![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 4, row (Integer A) to 4.00% of the total screen width![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 5, row (Integer A) to 5.00% of the total screen width![]() ![]() ![]() ![]() Multiboard - Set the width for (Last created multiboard) item in column 6, row (Integer A) to 2.50% of the total screen width![]() ![]() Set List = 2![]() ![]() Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)![]() ![]() ![]() Loop - Actions![]() ![]() ![]() ![]() Set Multiboard_Spots[(Player number of (Picked player))] = List![]() ![]() ![]() ![]() Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp![]() ![]() ![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))![]() ![]() ![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0![]() ![]() ![]() ![]() Set List = (List + 1)![]() ![]() Multiboard - Show (Last created multiboard)This is where it messes up. It updates the kill column correctly, but not the death column. why?!?! Trigger: Player Kills Update Copy![]() Actions![]() ![]() Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)![]() ![]() Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))![]() ![]() Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))It looks like this when i kill. Column 4 row 1 says "Deaths" before the trigger the above trigger fires. This is what it looks like afterwards http://img528.imageshack.us/my.php?i...ntitlednf2.png 2) How do i add an ability to a Hero's learn ability section (the one that opens up when you click on the red cross). The Unit - Add ability doesn't seem to work |
| 07-31-2007, 10:20 AM | #2 |
Question 1: The player number is 0 try [(Player number of (Owner of (Dying unit))) + 1] Player 1 (Red): 0 Player 2 (Blue): 1 Player 3 (Teal): 2 Player 4 (Purple): 3 and so on. Question 2: You need to use engineer upgrade Try this |
| 07-31-2007, 01:45 PM | #3 | |
Quote:
No, this is in JASS, GUI uses GetPlayerConvertedId() instead of GetPlayerId(). GetPlayerConvertedId just adds 1 to the GetPlayerId() to make player numbers fit for GUI. Hope you understand :) |
| 07-31-2007, 04:50 PM | #4 |
Well I changed it to: Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Player number of (Owner of (Dying unit))) + 1) to (String(Death_Count[(Player number of (Owner of (Dying unit)))])) and it worked o_O. And thanks for the tip about engineering upgrade. |
| 07-31-2007, 05:16 PM | #5 |
CommanderZ: I think it's you that's wrong ;P |
| 07-31-2007, 05:22 PM | #6 | |
Quote:
JASS:constant native GetPlayerId takes player whichPlayer returns integer JASS:function GetConvertedPlayerId takes player whichPlayer returns integer return GetPlayerId(whichPlayer) + 1 endfunction from common.j and blizzard.j. GUI uses GetConvertedPlayerId(). |
| 07-31-2007, 05:45 PM | #7 |
On my second question: I have 12 gods and my map, and whenever a player chooses to worship a certain god, I want them to get the ability Favor of *god's name*. If I understand correctly, I need to give the units a dummy ability before the map starts, which I can't do because I would need 12 dummy abilities, and there aren't sufficient slots for that. Maybe i could give everyone a default ability, based off atribute bonus, and whenever they level it, a trigger removes it and adds the appropriate ability? |
