| 01-14-2003, 07:50 PM | #1 |
ive never really looked on this forum before cuz im not a coder whatsoever, but i do have some questions. as the title of this forum sais: its (amongst other things) about AI. is it for example possible to create weapons that need to be reloaded? and more important to make the AI (im talking about the individual AI of a unit here) reload his weapon when needed. is it possible to create a "smart" AI like bots in fps games? to make them cover eachother, get new ammo, duck for cover etc... if so, would it be hard and heavy for ur machine? if it can be done this could open some really nice things, some ideas ive been poundering on for sometime 8) hope for a quick reply, Arch_Angel |
| 01-15-2003, 12:26 AM | #2 |
Well. you can do almost anything but the things you realy want requires a very deep code becuse there is no way to control the current unit control or micro management AI. You will have to do one that you can control and that is not easy. The basic thing that is possible to change without any advanced coding is the way it build base, what units it will attack with and when. The other part (Controling the units and using abilities) is hardcoded into the compiled AI of the game. The easies way to accomplish your goal wuld be to just make the unit control with triggers in WE insted of trying any AI-Script. |
