Now, You have all played those maps that use the basic Warcraft 3 (tft, Roc) Items, they don't amuse you anymore, they don't add the feel of fantasy more than they did when you started playing. Those items aren't bad, in fact they are what got us all started in creating custom items, so we may call them the best. First we have what we call the Object editor, This editor is made to modify any object, or make your own. In this Tutorial I shall teach you how to make simple quality items.
First off, click on file, new custom item, and a box shall pop up, with -name- and Base item,Type in Bandits Gloves for name,and click on the Gloves of Haste for its base item, your all set, click create. Below i'll number all the most important values.
Ok, basically you got a list of all these values and crap, so you're sitting there wondering like what am i going to do now..?
Well let me start by explaining those Values. Each value can be changed by double clicking on it.
1. You can see the objects spells or abilities the object adds, at the top of its current stats. These are the effects of the item.
2. Interface Icon, This is the icon the item is known by, the little picture in you heroes inventory.
3. This is the model file of the item when it's on the ground, sometimes allowing you to see it when carrying it.
4. These are the beginning secondary stats, allowing you to sell it, buy it, and even drop it.
5. This is its Classification, the simple area in the object editor it will be classified as inside, sometimes the whole section can be included in a random drop, or perhaps in an inventory system where you can only carry one of the class item.
6. This is the items Cooldown group, or how often it can be used, in this case it is Item Attack Speed Bonus, meaning it is always "on".
7. This is a very important Value, it is used in Rpgs, and other games were your hero is ordered to drop something etc. it allows this item to be dropped or not.
8. These 2 Values are basically secondary values, the "Gold Cost" value is how much gold it costs to buy. This just determines its price. And the second one is its Hp, not that important, just if you drop the item, how many hits to kill it..
9. This is a check if you want to ignore its cooldown or not, making the cooldown affect the item or not.
10. This is whether you want to include this item as a random in any drop chance, or trigger. Usually meaning if the Classification "Permanent" has a random item drop when a hero dies, this item will be included.
11. Levels these are secondary classification for your item, also can determine if you item is dropped in a random chance of level 1 item in permanent or not. The Unclassified one is just for you to give it a Category.
12. Is it perishable, can the item be destroyed or not, is it some item that is constantly passed around from one player to another like a bomb, if someone attempted to glitch it and drop it and kill it, can it be destroyed..?
13. This is an advanced set of three Values, What is the maximum of this item can there be in one pile, like Healing Salve (5), Does not constantly replace itself..?
14. This is its basic description when picking up the item...
15. This is its name and advanced Description.
Extra, this is just the tinting and size of the treasure chest, its basically if you have an item named "Earth" or something you may tint it more brownish.
So now we have an item, this item looks plain, first it need some colorcodes, The system in Wc3 is just Black, Black, Black.. Well in order to give it a good feel, good look, we make the item name and description a different color. Here are some basic ones, ill put them in a category as well.
In order to use them you basically replace text with your Item's Name and copy it and replace the simple black name with this. The color the code is in is the color it will look.
Weak/Broken
|cFFFF0000TEXT|r
|cFF808080TEXT|r
Simple item/Misc item
|cFF004080TEXT|r
Uncommon
|cFF00FF00TEXT|r
Rare/Set
|cFFFFFF00TEXT|r
|cFF0000FFTEXT|r
Now you gave your item a nice spice, but wait, the abilities are all messed up.
Well that is not an item editor setting, that you will have to do by making your custom skill in the abilities menu and adding it to your item. Or you may use the custom ones Blizzard has made.
Don't forget, you never use Morgrins Report, or Drekthar's Spell Book in you Rpg, or game, thats just lame, be creative.
Icons, usually custom ones can be imported, but make sure you use the ones from the upgrades from all 4 races, the have some neat cool ones.
Making sets is very nice too, I have made this Bandit Set, giving each and every item a unique but yet simple skill, and making it look pro.
Good luck and have fun.