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Max Movement Speed Cap

08-03-2007, 09:24 PM#1
ChaosWolfs
After changing the movement speed in Gameplay Constraints to 65536, I tried changing a unit's movement speed to 1000, 2000, 5000, and 10000. All 4 movement speeds make no difference. Is there a cap on movement speed or am I missing something?
08-03-2007, 09:31 PM#2
Histenchist
It's possible that you have to restart WE.
And maybe it's not that easy, could be multiple things you have to change.
08-03-2007, 09:33 PM#3
Rising_Dusk
522 is unit movement speed maximum.
No value higher will have any effect.
08-03-2007, 09:40 PM#4
ChaosWolfs
Quote:
Originally Posted by Rising_Dusk
522 is unit movement speed maximum.
No value higher will have any effect.

x.x
Anyway around that or no?
08-03-2007, 09:42 PM#5
Rising_Dusk
In normal movement? No.
You can trigger movement to be faster than that by moving units in short intervals on short periodic timers.
But otherwise, nope.
08-04-2007, 09:29 PM#6
Dil999
Ive been thinking for awhile to make a triggered bonus movement system where you add a unit and a value, it has that bonus speed when running until removed from that unit group.
08-04-2007, 10:58 PM#7
vesuvan doppleganger
is there a way to (with perfect accuracy) tell if a unit is walking?

if so, just setunitx and setunity, and you're set. The walking detection would have to be perfect, otherwise the unit pathing will not work at all.
08-04-2007, 11:34 PM#8
Dil999
Ive been thinking, to detect when a unit is running, just detect whenever it is playing its run animation and move it in the direction it is facing. The problem with this is if a unit has a slow turn rate it would get messed up. To fix this, i would have to constantly have 2 points, and then get the angle between them and move it in that direction (so it will go the way it is ordered, not facing).