| 08-05-2007, 10:24 AM | #2 |
Do the melee units have projectile homing enabled? As most melee units have that turned off, you know. |
| 08-05-2007, 10:26 AM | #3 |
Add 100% evade? Or make it invulnerable. |
| 08-05-2007, 09:33 PM | #4 |
for what amount of time would i need todo that for i dont want a "Target is invunerable" message to pop up or i dont want it to still hit them if the evade is too short |
| 08-06-2007, 12:00 PM | #5 |
Just add evade to it, make it blink, and then remove evade. If you don't want it to show up on the UI, put it in a disabled spellbook. |
| 08-06-2007, 09:20 PM | #6 |
so if it has evade for a second it will still make the attacks miss even if when the projectile would hit it doesnt have evade? |
| 08-07-2007, 08:29 AM | #7 |
Evade will work for melee attacks and instant projectiles. What you could do is detect ranged attack, check for the target and if it has your evasion buff. If it does you can give the attacker a curse debuff for a fraction of a second so that its attack will have a chance to miss. |
