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Unselectable Non-Locusted Units

08-05-2007, 03:13 AM#1
Tide-Arc Ephemera
In Grim001's Object Engine demo, he had the doodads as units which were drag-selectable, but not individually selectable. Someone told me the method, but I forgot/am not sure of it anymore.

Does it have anything to do with giving a unit Locust, then making it Chaos Morph into itself?

Thanks ahead!
08-05-2007, 03:43 AM#2
Dil999
Set its selection scale to 0.00, then it can only be drag-selected. Or you can add and remove locust.
08-05-2007, 03:45 AM#3
Naakaloh
Which units? Because it might depend on the model. I believe that the Locust/Chaos Morph thing is method used to remove the Alt-key health bar.
08-05-2007, 03:50 AM#4
Tide-Arc Ephemera
The trees and rocks in the OE Demo... I want my "obstacle" units to be like them...
08-05-2007, 03:45 PM#5
Naakaloh
Oh. Then Dil999 is probably right, use a 0.0 selection scale.
08-05-2007, 05:52 PM#6
DioD
hack map and extract unit settings, then just copy.
only jass code is "protected"

actions like this is "unmaner" but allow you to reverse engeenere any unit\trigger\dodad.
08-06-2007, 05:49 AM#7
Tide-Arc Ephemera
@Naakaloh, I know for a fact that selection scale doesn't affect how big a unit's selection box is. It will only affect how big the lil' green circle is.

@Diod, MPQ2K has some funky error with extracting from things protected by VMO.
08-06-2007, 05:57 AM#8
DioD
MPQMaster allow to extract any file and distribute with list files
08-06-2007, 06:01 AM#9
Tide-Arc Ephemera
MPQ2K is the only Mac MPQ editor aside from Diablo II MPQ...