| 08-06-2007, 11:39 PM | #1 |
![]() ![]() Hey again fellow mappers. This isn't the first time I have posted here to ask (beg) for help from some fellow mappers. Yet, I try again, hoping that someday, someone will answer my calls. The request I'd like to make is one considering models and skins. As some of you might be aware of, I have created a map named "StarCraft ZoneControl". It's already pretty far into development and I have released several succesful versions. Currently, I'm working together with Doomhammer to create the best version ever. Doomhammer is working on a solid JASS code to operate the map (Based off my previous good-as-can-be GUI triggers), as well as the terrain textures while I work on the rest of the map. To improve the atmosphere even further, I need some new models. I'm using some models custom-made for me, as well as other ones made by Killst4r. Although Killst4r's models are great, they're simply outdated and don't always look as good as I'd like them to. Also, there's just some things not currently in existence. So, here's the request: We are looking for modelers/skinners to create/recreate the following models: - Terran Goliath - Terrain Science Vessel Maybe even more/other things in the future, yet these two is what we need at this point. For more info about the map, you can visit my website: www.sczonecontrol.nl. If you're interested, contact me and I can give you a more recent status update on the new version's progress. (We're getting further every day.) Requirements: - High-level modelling experience And/or - High-level skinning skills We will need to see examples, ofcourse. Thank you for your time reading this! ~Angelusz |
| 08-07-2007, 08:15 AM | #2 |
I hope you intend to either add a mode or go with less units with more hitpoints. Would allow atleast some micro, currently when I play its generally just mass attack move and mainly focusing on your grades/research. |
| 08-07-2007, 08:54 AM | #3 | |
Quote:
Hello again Fulla. Last time I posted a request here, you gave the same comment. Since this thread is not meant for suggestions about my map, I'll keep it short. The focus of the map will shift to more micro-sensitive tactics, yet the masses of marines shall remain. How and why are for later. Any modelers/skinners interested? :) |
