| 08-07-2007, 02:15 AM | #1 |
Hey there. I'm kind of new to the forums so I'm still getting used to everything here. I found a respawn trigger awhile ago and tried to put it in my new map. It works almost perfectly, there is just one problem that I am having with it - The creeps are not spawning in the correct locations. I attached the trigger that I use below as well as what happens when the creeps respawn. It might have something to do with my map boundaries, I'm not sure... I have suspected that was one of the problems, but I still don't know how I could fix it. Any help would be greatly appreciated ![]() |
| 08-09-2007, 02:14 PM | #2 |
Please, next time use a [ŧrigger] tag That trigger is terribly done, the thing is that after 60 seconds the unit's information is lost, you'll need a local. Like Trigger: ![]() custom script: local integer udg_Integer![]() Set Integer = (Custom value of (Triggering unit))![]() Wait 60 seconds![]() -- the create gibberish, but this time use Integer instead of custom value of triggering unit-- |
| 08-09-2007, 02:22 PM | #3 |
It's probably something wrong with you offset... Can't you just use regions? |
| 08-09-2007, 02:26 PM | #4 | |
Quote:
But yes, there's a point, that trigger is leaking locations like hell. |
| 08-10-2007, 03:08 AM | #5 |
i included a creep respawn system in this map http://www.wc3campaigns.net/showthread.php?t=92672 its not the best but it should work for you |
