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Creep respawn Trigger problems

08-07-2007, 02:15 AM#1
Forte
Hey there. I'm kind of new to the forums so I'm still getting used to everything here. I found a respawn trigger awhile ago and tried to put it in my new map. It works almost perfectly, there is just one problem that I am having with it - The creeps are not spawning in the correct locations.

I attached the trigger that I use below as well as what happens when the creeps respawn. It might have something to do with my map boundaries, I'm not sure... I have suspected that was one of the problems, but I still don't know how I could fix it.

Any help would be greatly appreciated
Attached Images
File type: jpgspawning problem.JPG (181.2 KB)
File type: jpgspawning problem triggers.JPG (59.9 KB)
08-09-2007, 02:14 PM#2
Vexorian
Please, next time use a [ŧrigger] tag

That trigger is terribly done, the thing is that after 60 seconds the unit's information is lost, you'll need a local.

Like
Trigger:
custom script: local integer udg_Integer
Set Integer = (Custom value of (Triggering unit))
Wait 60 seconds
-- the create gibberish, but this time use Integer instead of custom value of triggering unit--
08-09-2007, 02:22 PM#3
Histenchist
It's probably something wrong with you offset...
Can't you just use regions?
08-09-2007, 02:26 PM#4
Vexorian
Quote:
Originally Posted by Histenchist
It's probably something wrong with you offset...
Can't you just use regions?
terrible, terrible.

But yes, there's a point, that trigger is leaking locations like hell.
08-10-2007, 03:08 AM#5
botanic
i included a creep respawn system in this map http://www.wc3campaigns.net/showthread.php?t=92672 its not the best but it should work for you