| 08-09-2007, 03:56 AM | #1 |
Hello everyone! I am currently working on a "Defend the Bunker" type map, which can be found here. Although, there has been numerous changes since that version. I do not expect you to download and play the map. I just want ideas from your mind. Heroes Please keep in mind that the heroes are Marine-based. With that being said, what kind of Marine-type heroes would you like to see in the game? What kind of abilities would you like them to see? Items What kind of items do you want to see in the game? Do you want to see Marines being able to equip different types of weapons? What kind of items do you want to see to defend the bunker or destroy enemies? Gameplay Gameplay tends to get boring after a defending the bunker for a certain period of time. What would you suggest for additional gameplay? Random events? Bosses? Enemies Of course, we need enemies attacking our bunker? What kind of enemies would you like to see attack the bunker? What kind of abilities do you want some enemies to have to twist the gameplay around? I would like to thank you for reading this and please feel free to reply with your ideas or constructive opinions about the map. |
| 08-09-2007, 05:57 AM | #2 |
Marine based theme... damn... not my area of element... ITEMS
Fissure Beam - (Orb) Equips the attacks with imbued energy, giving them X extra damage and a 15% chance to send a shock wave of ground-breaking energy (based on impale).Uranium Rounds - 60 charges. Each attack deals X extra damage and gives attacked units radiation poisoning dealing Y damage per second for a few seconds. Each attack takes off a charge. Neptunium Rounds - 60 charges. Each attack deals X extra damage and slows the attacked units by Y% in attack and movement for a few seconds. Plutonium Rounds - 60 charges. Each attack deals X extra damage and gives a Y% chance to stun for a few seconds. ABILITIES
Neutron Grenade - Hurls a grenade at target area, dealing X damage upon detonation and leaving toxic waste behind, dealing further damage and slowing.Confusion - Generate a gigantic bolt of light, confusing up to X random units for Y seconds. Confused units will attack random units. That's all I can think of that's not purely elemental based at the moment... |
| 08-09-2007, 10:14 PM | #3 | |
You might want to be a little specific, if this' not to your tastes. Here's what I came up with.
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