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Prevent Skipping Cinematic Text Possible?

08-09-2007, 03:28 PM#1
Brash
<edit>I think i'll rephrase my question:

In my map i have several transmissions set to be displayed to (All Players).

When one player presses the ESC key it clears the text/sound from the transmission for all 10 players.

If that person wants to do this for himself that is fine with me; my problem is that i wish that he did not affect the other players transmission.

Is there a way to have independant transmissions that fellow players cannot influence? A transmission that ONLY that person's transmission can be cleared by ONLY that person's ESC key?

Currently it is just one transmission that all share. If I split this up into 10 copies.. 1 displayed for each player.. would player 1 (for example) hit his esc key and still make the transmission for player 2-10 clear?

or what if i made 10 transmissions and displayed them for the getlocalplayer? would that prevent it being cleared since it might make it more resident on the machine?
08-09-2007, 03:49 PM#2
Histenchist
Can't you have a string variable where you save the current text and then show it if the press esc?
Trigger:
Collapse Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Collapse Actions)
Cinematic - Send transmission to (All players) from Current Unit (Variable) named Current Unit Name (Variable) Play No sound and display Current Text (Variable) Modify duration: Add 10.00 seconds and Wait

?
08-10-2007, 03:04 AM#3
botanic
your idea of multipul cinimatics is the way to go just put everything in a for intiger a from 1-10 do loop and set all players to player group index = intiger a