| 08-09-2007, 08:39 PM | #1 | |
Head Changing tutorial. Table:
Step 1 First of all you should get the models open a mpq in any program that can extract mdl models (Magos Model Editor). We will use the DreadLord (Units\Undead\DreadLord\Dreadlord.mdx) and the Ghoul (Units\Undead\Ghoul\Ghoul.mdx). Step 2 Open Oinkers Vertext Modifier and open the dreadlord model (Geoset 1). Add a marker just below the head (5, 0, 100). And remove the head, thats pretty easy since there are no vertex close to it, then save it. Now open the Ghoul model. Remove everything except the head, and then move it to the marker. Remove all the other Geosets on the ghoul. Save the ghoul. The Ghoul should look like this: And the DreadLord like this: Step 3 Open GeosetMerger and do so it looks like this: Base Model: HeroDreadlord Geoset: Ghoul Output: HeroDreadghoul (call it whatever you want) Path: units\Undead\Ghoul\Ghoul.blp Type: None Bone: Mesh26: Bone_Head And then click Merge. Step 4 Open Magos Model Editor and take a look at it. Doesnt it look good? Yes, until you come to the dissipate animation. Youre ghoul head are there just floating in the air. Well dont just sit there, now lets fix it. Open up the Geoset Animation, and create a new. Set the geoset to the ghoulheads geoset. Open up the Alpha window and it should look like this: 0: 1 This is what we must change Open the Sequence Manager and open the Dissipate animation. Copy the From number and put it into the Alpha and do the same with the End Number. Now change it soo it looks like this: 32400: 0 35733: 0 Now look at the Dissipate animation again. Hope it works. Finished: Next Update: I will add a portrate tutorial |
| 08-10-2007, 06:19 PM | #2 |
~Updated~ Added screenshots. |
| 08-19-2007, 07:50 AM | #3 |
I approve. |
| 01-18-2011, 01:34 AM | #4 |
btw, can you do this with weapon? i tried it but the weapon is under the unit :( sry for stupid question. finally fixed it |
