| 08-10-2007, 09:46 AM | #1 |
well after saving and loading some map. SOMETIMES war3 crashes... it's happens NOT on jass/code section. 100% so in the middle of load progress. there are maybe some object or something. i dunno well it would be great if some one could help me ^^ + i have some bad feeling about Grimoire =\ cause it have caused sometimes war3 crashes. maybe it's the problem but any way IF NOT. here the error dump. tnx for attention. |
| 08-10-2007, 10:13 AM | #2 |
Honestly not many ppl can do anything with an error dump it looked like an uninitialized variable of some sort. I don't know what is called at each part of the load progress but if you can get some one who knows what is loaded at that point they might be able to help you. Also is this happening on only maps you have made and does it only happen to you because if so it would seem like a bad installation. Have you tried reinstalling? You could try making a map with a lot of lets say units and see where it hangs up and when you find what causes the hang ups you might have the problem |
| 08-10-2007, 10:28 AM | #3 |
well how allready sad... this happens NOT every time so in 10-15% of loadings. //+ no i don't have many objects etc. well all togeher... =\ 150 units\abils etc. btw 100% it's not code(jass) related cause grimoire can't gather some code... there are only 0000... in normal cases it got some code... thats why i am asking ^^ |
| 08-10-2007, 11:07 AM | #4 |
I'm sorry but im having a hard time understand what you are saying about Grimmore or even asking... ne ways have you tried a reinstall and also is it only one player that crashes if it isn't then it is for sure a map problem if it is only you then it could be just your system... PS if it 100% isnt a "Scripts and triggers" problem why are you posting it here? |
| 08-10-2007, 11:38 AM | #5 | |
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aaa ^^ the dump is code related... =) |
| 08-10-2007, 03:35 PM | #6 |
errors mean nothing without map |
| 08-10-2007, 04:04 PM | #7 | |
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i you would be attentively you would see what in what case japi and other dlls were injected into war3. so i must check it better self... (i mean they could cause some troubles OR not thats why i have created a thread.) ahh ! (well it's write in error dump) but the error is: memory could not be 'read' 0x0000000 =) |
| 08-10-2007, 04:29 PM | #8 |
You're right, it is probably war3map.j related. The null pointer it looks for is to the JASS sym table which maps the argument of a bytecode to a variable or function name. This seems pretty impossible, I guess compilation fails somehow. |
| 08-10-2007, 05:03 PM | #9 |
PipeDream thanks ;) BUT i have found (maybe particualy) the problem ! =\ (ps... CACODEMON DIE ! his bad influence =\) well the feature is in quest with text like this. ..."blabla bla blab bla bla lba") + maybe the alot of tags have made this to the problem... well any way... i have disabled quest creation with text like that and no save\load crashes (at the moment). well it's just onother lesson... to avoid string tabulating using row skip. btw don't close this thread cause maybe i will get some other problems ^^. (related to load crashes ofc.) just tested alot... well seems to be all ok (i mean no problems with save\load ) but who knows... |
| 08-10-2007, 09:07 PM | #10 |
i do know that there is a bug related to having too long of strings in a trigger... http://www.wc3campaigns.net/showthread.php?t=80693 Look at the string character limit portion. Also could be that you are using unsupported characters in the quests... |
| 08-10-2007, 09:25 PM | #11 |
this sounds similar to the bug in which map crashes when loading a saved game if you used an array's 8191 index... |
| 08-10-2007, 09:40 PM | #12 | |||
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and btw IT'S VERY RECOMMENDED to organize lightning,ubersplat,image creation cause. after saving and loading they are not restored. so operation with them would crash war3 !!! (i also had this problem but i fixed it.) and btw Quote:
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