| 08-11-2007, 02:47 AM | #2 |
Trigger: Destructible - Pick every destructible within 90.00 of (Some Random Point) and do (Actions)![]() Loop - ActionsHow about create a dummy unit and then make it attack the destructible? That way you can even get sound effects without triggers 'n' stuff. |
| 08-11-2007, 02:56 AM | #3 |
Your trigger dosen't work, because it needs to not only be withing 90, but also offset by his current facing direction. |
| 08-11-2007, 03:09 AM | #4 |
It was an example. Make a dummy unit, order it to attack the destructible. That way you can even integrate power ups with destructible attacks. |
| 08-11-2007, 04:01 AM | #5 |
Uhh... I don't really understand the way that would work... Just having a dummy dosen't seem controlled enough. As of now, all attacks are disabled, so ordering the Control Box unit to stop makes the Panderen on the feild Attack through Triggers. |
| 08-11-2007, 04:55 AM | #6 |
Use the pick all destructible thing... If you don't need to track who killed the destructible, just use the "Destructible - Set life of (Picked destructible) to ..." Then use something like ((Life of picked Destructible) - (100.00)) or what ever value you want. |
| 08-11-2007, 05:10 AM | #7 |
The problem is I cant get it to pick all destructibles exclusivley within 90 of Pandaren and offset by 100 twoards RealDirectionDegrees. |
| 08-11-2007, 05:17 AM | #8 |
Been meaning to say your trigger leaks... hope you knew that... Why don't you use a variable to store the point with the polar offset, then create a doodad group based on all doodads within range of point? |
| 08-12-2007, 02:26 AM | #9 |
As far as I'm concerned my trigger here has never failed me before. I'll see if I can do that. Thanks for dealing with my semi-nub-like questions. But how does one create a doodad group? |
