| 08-11-2007, 04:09 AM | #2 |
Did you check the cooldowns of the abilities and their capable targets? That could be the problem. Or, maybe change the max number of targets for both abilities to an insanley high neumber. |
| 08-11-2007, 04:32 AM | #3 |
Instead of "Pick all units" try "Pick 1 Random unit from Unit group" I am doing a bloodlust aura on a big map and it works nicely, except for the fact I have to find a decent way to remove it. But use "Pick all units from (1 random unit from unit group)". ALSO -> Computer dummies don't work that well. Player-owned dummies or Neutral Passive work fine. |
| 08-11-2007, 06:36 AM | #4 |
I dont see those fields for either of those spells, penguin (and taunt is already set to have a max of 100 units). I tried what you said Chaos (neutral passive dummies, and the random unit thing), and neither of those worked. This shouldn't be so complicated.... |
| 08-11-2007, 07:27 AM | #5 |
1) are you using the correct polymorph? 2) there is no wait between taunt and poly o.0 3) is the unit possible out of range for poly? 4) where is Temp_Unit_post? 5) create the unit and set there lvl then do the pick every unit and have it cast poly on picked unit then after the loop remove the unit 6) make shure the cooldown on poly is 0 and the manacost is 0 as well as required lvl 7) do you ever have the unit learn poly? you cant set a lvl of an ability the caster doesnt have |
| 08-11-2007, 10:32 AM | #7 |
You set the variable Temp_Unit_Post as the CASTER's position, then when you turn on the 2nd trigger it picks units within 800 of Temp_unit_post. Then you SET temp_unit_post to the position of the PICKED UNIT, that means the second time that trigger fires off, it will pick units within temp_unit_post, which is NOT at the location of the caster since you set it to a different position Oh btw, Trigger: Unit Group - Pick every unit in (Units in (Playable map area) matching (((Triggering unit) has buff Polymorph) Equal to True)) and do (Actions)
![]() Loop - Actions
![]() Unit - Remove Polymorph buff from (Triggering unit)You use Triggering Unit instead of Matching Unit. |
| 08-11-2007, 10:40 AM | #8 |
ok does nothing work or does it sometimes work or what? |
| 08-11-2007, 09:43 PM | #10 |
Heh. Found the error. You forgot this. Trigger: Set DummyCaster = (Last created unit) |
| 08-11-2007, 10:11 PM | #11 |
duuuuuuuuuuurh. It works now. Thanks guys :) |
