| 08-12-2007, 05:06 AM | #1 |
Im having troubles with the "trigger - turn off" trigger. I am wandering y it does not work or activate on a different trigger... I have 2 separate triggers. 1 main trigger for my map, and second the turn off trigger itself. my event for the turn off trigger is when a a unit enters a region, the action is to turn off the main trigger. my main trigger consists of the actions - for each integer(#) 1 - 1000 do multiple actions... and another one inside of it. Can someone explain to me why the turn off trigger does not turn off the main trigger? |
| 08-12-2007, 08:49 PM | #2 |
you are gonna have to post some code, "turn off trigger" does work correctly. |
| 08-12-2007, 09:01 PM | #3 |
Yep as Vex said you gotta post a code. But you might want to know that even if you turn off the trigger it wont skip the remaining actions. It will just prevent it from start over. |
| 08-14-2007, 05:13 AM | #4 |
yea.. thats the problem i'm having... is there ANY way to skip the remaining actions? |
| 08-14-2007, 05:23 AM | #5 |
Changing the above topic, I would like to also know if someone could tell me or help me how to do this situation: map starts with a leaderboard showing the amount of player lives remaining. When a player dies at a given region, deduct 1 'life' or point from the leaderboard and re spawn the unit. When the unit dies again and the 'life' count reaches 0, don't spawn the unit until the team finds an 'extra life' and only then, it re spawns the dead player with no lives.. |
| 08-14-2007, 11:02 AM | #6 | |
Quote:
try using "Skip remaining actions" (it's nearly at the top of the list of selectable actions) |
