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Myridonius RPG Terrain preview

08-13-2007, 08:07 PM#1
WILL THE ALMIGHTY
Myridonius RPG is a project I've been working on for a while. So far, the terrain is possibly half done, and that's about all that's being worked on now.

The first terrain i'll be showing is the "Forest" part of this RPG.
Click image for larger version

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The second terrain I'll be showing is the tropical islands, which lead to the temple.
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The third terrain is the mountains, which are a lot larger than I was planning them to be, and frankly, much better looking than I thought they'd look like.
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Coming Soon: Desert Terrain
Attached Images
File type: jpgRPG-Islands.jpg (359.2 KB)
File type: jpgRPG-Forest.jpg (363.2 KB)
File type: jpgRPG-Mountains1.jpg (279.9 KB)
File type: jpgRPG-Mountains2.jpg (270.0 KB)
08-13-2007, 09:46 PM#2
Histenchist
That's pretty cool.
The "Forest" pic looks a litle flat. But the rest are nice.
08-13-2007, 09:54 PM#3
PsykieKILLA
Rather nice... The forest could do with some terrain heightening and the ruins could do with a bit of randomize it, but it looks good (I really like the rocky bits)
08-13-2007, 10:11 PM#4
SeruK
Other than the ruins (which are rather good, nice work on that temple there)... trees and mountainhills? You're going to have to try harder than that mister.
08-19-2007, 03:59 AM#5
PurgeandFire111
1. Trees are floating, it needs tile variation, and doodads.

2. It needs much more tile variation, and a variety of doodads. I suggest the Sunken Ruins "viny plant" as an option as it has a great shape.

3 & 4. It needs to be smoothed out and it needs doodad and tile variation.

These are rather nice, but you might want to import some tree models. Like HT's uber awesome Pine Trees, he made one for all tilesets.
08-29-2007, 08:46 AM#6
Gorman
lol i just noticed the floating trees, the islands need a bit of work i think, they are a bit plain, try sinking sum rocks into the water, and adding more doodads in general,
the first pic of the mountains is nice, but the second u cant see anything else, if they are mountains whouldnt they be up high? =S
they will look better once they hav sum stuff on them

but they look pretty nice anyway
01-03-2008, 09:56 PM#7
Pillage
Along with the forest being flat, the tropic trees on the island look really out of place with the forest trees right next to them. I'm not sure how to explain it, but it just seems like two different biomes in the same spot. Maybe have the islands less tropical or make the beaches a little more tropical and fade out as it gets closer to the forest.
04-22-2008, 01:47 PM#8
AirHead
Quote:
Originally Posted by PurgeandFire111

These are rather nice, but you might want to import some tree models. Like HT's uber awesome Pine Trees, he made one for all tilesets.

i agree warcraft trees are only meant to bo seen from a very specific point of view and dont look very good aany other way some good tree models are http://www.wc3campaigns.net/showthread.php?t=87460 xXMorph3usXx's ashenvale tree or http://www.wc3campaigns.net/showthread.php?t=93058
Nasrudin's NETrees and if you wanted pine like the WC trees then PurgeandFire111 told you what you should go for and it would make the tree screenshot look better

P.S.wow last time i played ToB it did NOT look like that i should start playing again but great screens aside from the ... tree situation.