| 08-17-2007, 02:02 PM | #1 |
![]() Unnamed RPG is an open role playing game which puts you in a world of fantasy, adventure, and trouble. Throughout your journey, you will undoubtedly come across everything from a Gnoll to a fire-breathing dragon. Your character will gain knowledge and grow, both physically and mentally over time, learning new skills to make him/her more viable to their allies. Feature Overview
I have been working on Unnamed RPG for quite some time now. HINDYhat and I are good friends, and both excellent triggerers and mapmakers, so you can expect the same quality of work on MMRPG as you can on Unnamed RPG. Yes, the game is actually called "Unnamed RPG." Currently, Unnamed RPG has been in a long and drawn out beta. The game is far from being finished, with only two zones finished, and about a third of all of the class abilities implemented (9 classes X 11 abilities each = 99 Abilities), so about 30 abilities are done and in the game. Some classes such as Guardian and Shadowknight already have about 7 abilities, while other classes such as the Ranger and Arcanist have only 2 or 3. With later updates and versions, all abilities will be completed and finalized. The release of the game for the public is planned for this Friday, August 15th, complete with 2 zones, 20 quests, 30 items, 9 implimented classes, 1 dungeon, and some other nifty features. I have some screenshots up on the official forums to give everyone a little glimpse into the game, and I'm sure others will post their adventure pictures there as well. SCREENSHOTS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If any of you are interested in the game, or have any questions, I recommend that you visit and register on the Unnamed RPG discussion boards, located at: http://z11.invisionfree.com/unnamedorpg Thank you! - The Big S (Shaman, Clan ORPG) |
| 08-17-2007, 02:11 PM | #2 |
Seems nicely polished and well developed, with attention put to details. Don't have much to say about it, just wanted to point out the small detail in your screenshots that you once use "STR", instead of always using "VIG". |
| 08-17-2007, 02:52 PM | #3 |
I agree with Ani ... actually it looks like a clean triggered, excellent working map. But nothing more. I didnt play it yet of course, so i wont put that as my final opinion but what i can see from the screenshots doesnt make me wanna play it. The Terrain is horrible and it seems that theres a black hole that absorbs every atmosphere around. You need more love to the detail, it looks sterile, linear and synthesized. |
| 08-17-2007, 03:05 PM | #4 |
Thanks for the feedback guys. @ Anitarf - Yeah, these are all pretty old screenshots, alot of this stuff was fixed a while back. I just posted them to give you guys a feel of the game. @ Born2Modificate - I would suggest never judging a book by it's cover. As I wrote above, these screenshots are pretty old. My only excuse is that I get paranoid about going over the doodad limit for my map if I completely deck it out with great terrain. If I didn't have to worry about that, trust me, everything would be much better than it already is. The gameplay in this map is really what makes it stand out. As you guys mentioned, most of the triggers are done in JASS, with intelligent, leak free, scripting (basically, everything that GUI is not :P). It is also important to note that this is not the final version; this release includes the first two zones of gameplay, featuring about 20 quests, 40+ items, lots of unique systems, and about 40 abilities spanning over 9 classes at the moment. (When finished, it will be 110 abilities spanning over 10 classes, but that is alot of abilities to create and scale you know! :P) Even if it looks dumb, I would suggest trying it when it comes out, and then feel free to diss it all you want. Sounds fair to me. |
| 08-17-2007, 04:57 PM | #5 |
I've playtested this map and helped on some occasions. I understand that he wants to keep the map size/loading low (the most recent version is just above 300 kb :O ). It's a fun map. I haven't played a Wc3 RPG with such a clean interface and easy to understand gameplay. Can't wait 'till it comes out. :D |
| 08-18-2007, 12:39 AM | #6 |
MAP IS RELEASED! Publish II - v1.5 http://epicwar.com/maps/28689/ So far, we have hosted 5 games, all open houses, and about 80% of all who played liked it, and played again. Please register on the forums, located at z11.invisionfree.com/unnamedorpg so you can find other players to play with, discuss quests and strategies, learn more about your class and the game, report bugs and suggestions, and receive special members-only benefits. Thanks all, and I hope you enjoy the game! |
| 08-20-2007, 12:16 AM | #7 |
v1.6 is now released. Changelog - Bloodpaw Gnolls will now correctly drop their loot instead of only swords. - The level 15 Shadowknight spell will now correctly be enabled. - "An Old Enemy" quest now correctly updates and completes. - Respawn time has been reduced from 20 seconds to 10 seconds. - Instance grace period reduced from 60 seconds to 30 seconds. - The level 10 Ranger spell "Bandage" will heal for the correct value. - The durability on many items have been made to match their tooltips. - Added a large number of names for each class. - The level 5 Creature Handler spell "Call Pet (Rank 2)" now summons the correct bear pet. - There is now a 50% chance to lose a durability point on items, instead of a 100% chance like there has been. - Quests now play sounds when updating, completing, or receiving them. - Creature Handler and Ranger should now correctly show their projectiles. - You can now pay a small fee (5-10 gold) to revive at different towns. - The Serjin Mining Outpost now has a healer. - Clicking on a quest giver to turn in a quest multiple times in half a second will no longer give multiple rewards. - Loading characters is only allowed within the first 5 minutes of game time. - Repicking and loading characters now resets quests. DOWNLOAD HERE Also: www.unnamedorpg.com <-- new domain name :) |
| 08-21-2007, 08:08 PM | #8 |
v1.7 is now released. Changelog - Loading characters is now correctly disabled after 5 minutes of game time. - Removed 90% of the chat-spam when loading a character. - Loading and repicking now removes all items on the map that belong to you, to prevent the passing of items to alternate characters. - Backpacks may now only hold items that are already bound to you. - All items in your backpack and character inventory are now re-bound to you on loading. - The gates in the Splinterlode Mines are no longer able to be destroyed. - The Assassin spells "Backstab" and "Sneak" have had their tooltips corrected. - Divine Protection now correctly has a hotkey. - All Spellbooks now have the hotkey "Q" - Backpack now has a hotkey "E" - Proficiency books now have the hotkey "W" - Attribute Leveling now has the hotkey "R" - The Splinterlode Mines now require a minimum level of 10. - The item "Mountaineer's Boots" now gives 2 QUI instead of 4. - The Paladin spell "Smite" now does 3xINT damage/6xINT vs. Undead damage. - The Guardian spell "Shield Slam" has had it's tooltip fixed. - The paladin spell "Holy Strike" now does 2xVIG+10/15/20/25/30 damage. - The tooltip for the "Revive at Serjin Mining Outpost" ability now says 10 gold instead of 5. - Bandits will now correctly drop loot. - The drop rate for an item from bandits and gnolls has been reduced from 20% to 15%. - The Guardian spell "Shield Slam" now correctly detects the Dwarven-Steel Kite Shield. - The cost of an Etherial Drake has been lowered to 1,200 GP. - The cost of repairing items has been lowered to 50 GP. - Black Mask Pounders are no longer a dark-red tint. - The Ranger spell "Emberwild Arrow" now does 2xQUI damage (AOE) - You will now only gain XP if the creature you kill is within 5 levels of your character. - The -roll command now correctly works again. - Both rings and necklaces may now be equipped at the same time. - Added several new abilities. DOWNLOAD HERE |
