| 08-18-2007, 05:29 AM | #1 |
Using GUI... I have multiple spells based off when a 'unit starts the effect of an ability', but one of them is a counter spell. How would I make it so that it counters the spell, as well as nullifying triggered effects? |
| 08-18-2007, 05:43 AM | #2 |
When your unit gets the ability (if its a passive ability) or when he activates it add a buff to him then in your other spells add a condition checking if the target has that buff Trigger: Conditions
![]() ((Target unit of ability being cast) has buff Counter Buff) Equal to FalseTrigger: Conditions
![]() (Custom value of (Target unit of ability being cast)) Equal to 1 |
| 08-18-2007, 06:15 AM | #4 |
just add a custom value to the unit that has the counter ability and on every other spell add a condition that checks the custom value of the targeted unit (the codes in my other post) |
| 08-18-2007, 08:41 AM | #6 |
as far as i can tell, yeah |
