| 08-20-2007, 09:45 PM | #1 |
I am going to use triggers that modify the z value of a unit and i was told that I cant have terrain deformations or it will desync. So my question is what specifically is a terrain deformation ie what JASS commands cause deformations as well as is cracks and such in the ground (like stomp) considered a terrain deformation? |
| 08-20-2007, 09:57 PM | #2 |
Warstomp creates a terrain deformation. it is not the art of the cracks in the ground, but the modification of the terrain height, creating a small crater as the ability is used. Really, if you're not creating terrain deformations rather intently with triggers, or using warstomp and shockwave, then you're safe. also, modifying a units z height is just changing its flying height. (add and remove the crowform ability, and you can chance a ground units flying height) And finally, the problem with desyncs do not come from modifying a units height, but from the function GetLocationZ(myloc). If you do not use that function, then you are safe from terrain deformation desyncs. |
| 08-20-2007, 10:00 PM | #3 | |
Quote:
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| 08-20-2007, 10:14 PM | #4 |
Couldn't you modify the spell to display on low quality then all the players will always see the spell? Edit: GAH BLEH!!! how do i remove the deformation from the spell stomp? I have a modified stomp spell that i will have to change and to rework it would take hours ;/ EDIT 2.0 yea.. i also use a modified shockwave... Also I can find the video options anyone know where the options for modifying them are at? |
| 08-21-2007, 01:04 AM | #5 |
Who runs a 5 year old game on low settings? :x |
| 08-21-2007, 12:36 PM | #6 |
The "Model Detail Required" field is usually found in buffs only. |
