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Remove pathing

08-21-2007, 05:08 AM#1
botanic
I am trying to make walkable pathing "blockers" yet it wont convert the cliffs im trying to change the pathing of to walkable

I use a destrctable to get the points and the destructable is removed just fine yet still i cant walk over the cliffs...

The trigger is:
Trigger:
Pathing Add
Collapse Events
Map initialization
Conditions
Collapse Actions
Collapse Destructible - Pick every destructible in (Playable map area) and do (Actions)
Collapse Loop - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Destructible-type of (Picked destructible)) Equal to Walkable
Collapse Then - Actions
Environment - Set terrain pathing at (Position of (Picked destructible)) of type Any to On
Destructible - Remove (Picked destructible)
Else - Actions
08-21-2007, 07:09 AM#2
cohadar
Why don't you simply put elevator walls there?
08-21-2007, 07:39 AM#3
botanic
um how do elevator walls work? Im working on a over bridge under bridge system thing so i dont know if they will do the trick

EDIT: ok ya it works just i would like to be able to get the earlier thing working so i can create custom pathing placeables... any ideas on wht it doesnt work?
08-21-2007, 10:03 AM#4
Pyrogasm
You can create elevators on-the-fly ingame if that's what the problem is.
08-21-2007, 07:09 PM#5
botanic
the problem is that elevators are larger then 1x1 and i want to be able to change just a 1x1 square like withg pathing blockers just the oposite
08-21-2007, 08:34 PM#6
Pyrogasm
Make new elevators with a smaller scaling value?