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Death Coil Arena

08-21-2007, 07:15 AM#1
HINDYhat
Death Coil Arena - BETA 2.8c : http://www.epicwar.com/maps/28974/
~ HINDYhat and Dom1nati0n


A fast-paced action arena! Each player starts with one death knight hero with only one ability : Death coil. This is not the regular death coil. It shoots a slow-moving, 3 second stunning projectile which deals low damage and is easy to avoid if you only have one behind your back. Kill all of the enemy death knights to win the round! Rounds (1 to 5) and kills (1 to 10) are selected at map initialization by the host of the game.


After the round and kill amount selection, the host gets to select an arena to play in. For now, there are 2 arenas:
Classic: The classic arena from the first version of Death Coil Arena, unmodified.
Ice Dungeon: An arena mostly covered with a sliding icey floor. This ice is slippery!


Along the bloody path of domination, your hero can acquire powerful items and runes which greatly increase your chances in winning. The current items are:
Tome of Strength: Increases your hero's Strength by 1 (25 HP)
Pudge's Hook: Your death knight fires a hook towards the target location. Deals 50 HP damage to an enemy that comes in it's path. Idea from DotA Allstars
Electric Horseshoes: Once cast, your death horse becomes electrically shocked, thus gaining speed and making your hero move twice as fast. Lasts 5 seconds.
Yuri's Rage: The death knight brings out the rage in Yuri Serjin, and shoots a fast fireball at the target hero. Deals 15 damage and stuns for 3 seconds. Suggested by The Big S
Spiked Barrier: Spikes emerge from the death knight's body. Any unit that comes near this hero loses 1/15 of their max HP and is pushed backwards.
Ring of Blinding Light: Once cast, all heroes facing towards the caster and within a certain range lose complete visibility for 5 seconds. Idea from Massively Medieval RPG
N.0.0.B. Beam: The death knight fires a green beam towards the target location, slowing all enemy units in it's path by 200%. Lasts 5 seconds. Suggested by N.0.0.B.
Invisibility Field Generator: Creates a large invisibility field which makes all units under it invisible to enemy sight. Lasts 10 seconds.


The rune items are just as important. Runes spawn at select locations each 60 seconds. The current runes are:
Tome of Strength: Increases the death knight's Strength by 1 (25 HP)
Rune of Invisibility: Renders your hero invisible to enemy sight for 8 seconds.
Rune of Invulnerability: Makes the death knight invulnerable to enemy attacks for 8 seconds.
Rune of Images: Creates a mirror image of your death knight.
Rune of Healing: Heals the death knight's current HP to the maximum.


Though this is a very early version, this map still features many interesting functions:
-Efficient Jass script.
-Fast-paced fun.
-Up to 8 player action.
-Alot of item synergy.
-Easy learning curve.
-More fun things!


The current developers are:
- HINDYhat - Triggerer/Terrainer/All-around-do-er
- Dom1nati0n - The first Death Coil Arena/Ideas/Terrain


This map is released, in beta state. There are bugs, and we are aware of it. We are planning on having more arenas added in the next version.


BTW (HINDYhat) - This is my first map entirely made in Jass ^_^


Bugs? Suggestions? Comments? Discuss!
08-23-2007, 09:10 PM#2
HINDYhat
No replies? :'(

*bump* and added a very basic preview video:
http://www.youtube.com/watch?v=iD9Z1q30vLI
08-24-2007, 06:48 AM#3
Tide-Arc Ephemera
The game actually looks like it could be really fun, just the name and some names in it are a bit off. Death Coil Arena sounds cool and cheesy simultaneously for me.
08-24-2007, 12:52 PM#4
Thunder_Eye
Quote:
Originally Posted by HINDYhat
N.0.0.B. Beam: The death knight fires a green beam towards the target location, slowing all enemy units in it's path by 200%. Lasts 5 seconds.

wth, they move backwards?
08-24-2007, 04:39 PM#5
HINDYhat
To Tide-Arc Ephmera: Yeah I've noticed that the name isn't very catchy, but I can't really think of any way of changing this (without changing the name xD)

To Thunder_Eye: Well here's how I see it. You're slowing an enemy (which is a negative) by 200% (100% being neutral), so you're setting his speed to 50%. If I were to say 'slowing all enemy units by 50%', there would be 2 negatives (100%, again, as a neutral value), thus making the units go twice as fast. Dunno if that makes sense but that's how I saw it.
08-25-2007, 05:52 AM#6
Fluff
I think I see what you mean, but that's like saying if you're driving 60 mph (or 96.56064 kph if you prefer) and you slow down (decrease speed) by 60 mph (96.56064 kph for those who have a good system of measuring) then that would still be 60 mph (96.56064 for those you spell it kilometers per hour, or 96.56064 for those who spell it kilometres per hour). But to most people I think decreasing speed by the same amount as the current speed would leave you at 0 mph (0 kph for 95.5% of the world).

But, in brief, most people interpret a 50% slow as cutting the unit's move speed in half.
08-25-2007, 12:19 PM#7
HINDYhat
Ah, I guess you're right. I might have to change that part xD
09-16-2007, 10:28 PM#8
HINDYhat
UPDATED! v 2.9c
http://www.epicwar.com/maps/31539/

Many changes have occured.
-New arena.
-New items (removed some useless ones).
-Balancing changes.
-More efficient script.
-New runes : Hyperspeed, random rune, invisibility (new version makes you really undetectable)
-Triggered projectiles.
-Much more!

Have fun! Please make constructive and/or relevant comments...
09-17-2007, 04:17 AM#10
HINDYhat
I'll send it up some time.
Quote:
Please make constructive and/or relevant comments...
Pwease?

Anyway, new version, 2.9d , fixed a MAJOR leak (bug involving periodic timers every 0.3 seconds that never got destroyed lawl): http://www.epicwar.com/maps/31566/
09-17-2007, 09:55 AM#11
erwtenpeller
make this a Harry potter arena.

Make death coil into "Aveda Khadavra" and have it instantly kill.

Stop punning your items to lame dota and idiots suggesting items, bgut use shit from potter.

Voila, you now have a winning map.

I also think you should have more characters then just one "death knight". Give them all the same key move (death coil, khadavra, whatever) and an additional move to et em apart. Like mirror image, invisibility, evation... Shit lika that.
09-17-2007, 11:37 AM#12
HINDYhat
lol @ Harry Potter stuff.

About different heroes, yes that might come with time.
09-17-2007, 01:42 PM#13
erwtenpeller
I'm serious. The setting is perfect.
09-17-2007, 10:51 PM#14
HINDYhat
Not sure if I'd be ready to convert it so much...

And if it were harry potterish, I'd have to add loads of spells and stuff, create tons of heroes, re-make the arenas so that they fit the theme...
09-18-2007, 10:15 AM#15
erwtenpeller
Wich are all things you need to do anyway to get this map to be anything special.