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I need some assistance

08-21-2007, 10:02 AM#1
EuroDraken
I wish to know how can i make a fiery effect similar to that of immolation. Im currently working on a project and im trying to make a 3D sun, i have the texture and i wanted to add a fiery effect but i dont know how to do it.

I thought of having a plane behind it but how can i make it that the fiery glow always faces the camera

My sun


The fiery glowy things from immolation
08-21-2007, 10:10 AM#2
Rao Dao Zao
Billboarded plane.

Though I'd suggest doing it with particle emitters, so instead of just rotating or whatnot, it looks more dynamic. Particles are automatically billboarded too, so I don't need to explain anything. :D

Since I don't know what you're using, I'll suggest adding them in Magos' Model Editor, which contains tutorials on emitters. There are also more/better tuts floating around.
08-21-2007, 01:33 PM#3
EuroDraken
Im using 3ds Max 7, i have an mdx omporter but not and exporter so i cant transfer it to the magos.

Do u know how i can create a billboard plane in 3ds max instead?
08-21-2007, 01:35 PM#4
Rao Dao Zao
Well, billboarding is a property you apply to bones in Warcraft, so I'd assume it's something similar in Max.

But I don't know for sure, since I'm a Milkshape man.
08-25-2007, 02:05 PM#5
TDR
you can't create a billboarded plane for wc3 in 3ds max unless you have max 5 and the art tools. As far as I know...
08-26-2007, 01:36 AM#6
EuroDraken
Ok ive managed to work around that, but now ive come across another problem. Im using lens Effects>Ring to create a glowy effect, the problem is that i also added orbits, now for some reason the Mercury and Venus orbits multiply the ring effect:

Without orbits



With orbits



Without Mercury and Venus Orbits