| 08-22-2007, 02:57 AM | #1 |
Hello, well im creating a creep pathing system that goes on a typed in command. So if you typed in -creeps orc it will attack the orcs and so on and so forth. I'm really confused on this one because the initial wave of creeps works fine. Then after that the melee creeps stop coming. and they just continue to spawn and clump up your base. Here is an example of one of the triggers. Please ignore the fact that the command isnt there because that is in another trigger that turns on this trigger, due to tests i know that that isnt the problem. Events Time - Every 5.00 seconds of game time Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Player 3 (Teal) slot status) Equal to Is playing Then - Actions Set teal_orc = (Units owned by Player 1 (Red) matching ((Footman Footman 1 Equal to Footman Footman 1) or (Rifleman Rifleman 1 Equal to Rifleman Rifleman 1))) Unit Group - Order teal_orc to Attack-Move To (Center of Human Northern assault <gen>) Else - Actions |
| 08-22-2007, 03:22 AM | #2 |
why dont you jsut make another trigger that when unit enters area = to w/e unit tell entering unit to attack move? its much easier then that method |
| 08-23-2007, 02:51 AM | #3 |
I'm not quite understanding you. Are you saying to tell the units created at specific area to attack move another area? If so that doesnt go with the style of play of my game. My game is a multi team hero arena with neutral creep spawns and I need the creeps to be able to attack differnt players based on your commands. |
