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JW1NC's Tower Advance

08-22-2007, 04:07 PM#1
JW1NC
JW1NC's Tower Advance
Current Version 1.11

Summary:

History - This project started off under the name Endless Woods: Tower Advance but since then has undergone some serious changes including a new name. The Tower Defense genre has been very successful with many different styled maps bringing new tactics and ideas to the original concept. The core concept behind TDs is of course to last the longest, or get through a predetermined number of rounds the fastest. The Tower Advance idea takes a new approach to Tower use.

Objective - In JW1NC's Tower Advance players use Worker units to build Walls and a variety of Towers. These Towers and Walls are used to advance forward in the players lane. As you advance forward towards the end of your lane you will be required to destroy a number of enemy towers and gates in order to do so. Destroying the second Barrier Gate will result in your defeating the game. As players build and advance against the opposing towers they will also have to fight off waves of creeps which spawn at the top of the lane.

Features:
-10 Lanes for 1-10player games.
-Players start with 2 Workers to build and harvest lumber, additional Workers can be purchased for a hefty sum
-4 difficulty settings
Easy = 40 second creep spawns
Normal = 35 second creep spawns
Hard = 30 second creep spawns
Insane = 25 second creep spawns
-Towers and Walls can be upgraded numerous times
-Sell Towers and Walls once you have advanced beyond their reach
-Leaderboard displays the Player Name and Time (in seconds) it took the player to win after defeating the game. In the future fastest times for each difficulty setting will be displayed on the website

Misc.

This is an overview of all 10 lanes


Looking down some of the lanes


1. Farm house, this is where you purchase more Workers. If this is destroyed by creeps you lose.
2. Sentinel Towers. Enemy controlled, must be destroyed in order to advance past them.
3. First Barrier Gate. Invulnerable until its 2 Gate Keepers are destroyed. First Barrier Gate must be destroyed in order to advance over the river.
4. Second Barrier Gate. Invulnerable until its 2 Main Gate Keepers are destroyed. Destroy this Gate to win.
5. Gate Keepers. More powerful and harder to kill than Sentinels. These towers guard the Gates and must be destroyed in order to attack their corresponding Gate.


Once you have mastered your advancing stategy and used it successfully in all difficulty settings JW1NC's Tower Advance retains its excitement as you race against other players to be the first to succeed.

Easy Mode takes 15+ mins for a pro.
Normal Mode takes 20+ mins for a pro.
Hard Mode takes 30+ mins for a pro.
Insane Mode hasnt been beaten yet.

I look forward to all your feedback and improving on the core concept in future releases and eventually new maps using the Tower Advance idea.

This map has undergone extensive Beta testing but I understand that small issues and bugs will show themselves and I ask anyone who finds one to please email me at [email protected] with the problem and a screenshot if possible.

~JW1NC
Attached Files
File type: w3xJW1NC_Tower_Advance_v.1.11.w3x (219.5 KB)
08-25-2007, 01:07 PM#2
Vexorian
I deleted other 2 threads about this, there was no reason to post it thrice
08-26-2007, 01:10 AM#3
TopWolf
I beat it on Insane on my first try.

If you dont want to watch it all, I simply built Cannon Towers to target the towers, had a back Defense, and used Arcane Towers to redirect the creeps into my Defense.

I didnt detect any bugs except that for a couple of waves around the 50s the waves were all Furbolg Warriors.
Also, walls didnt have much of a good use. Not sure what to say about that.


Generally, I thought the game idea was pretty brilliant. I think, if you could, making it competitve might add a nice touch to it, but thats for another time. Ill try to edit my post and add more if I think of things later, but for now I just want to show its beatable.
Attached Files
File type: w3gCopy of LastReplay.w3g (47.7 KB)
08-29-2007, 01:52 AM#4
JW1NC
As far as the triple post, it wasnt showing up (over the course of a couple hours) the first two times I posted it, so I assumed it had been deleted by a Mod since neither of the first two followed the overly-strict posting requirements. Apparently they werent, spam not intended.

Thanks for the review. Currently im waiting for a new graphics card before I can continue work on the map. I need to work on balancing Hard and Insane, since the increased creep spawn rate combined with the lumber you get for creep kills makes it possible for players to push much faster.

Ive done a lot of thinking about the map and im not sure I can, or am atleast interested, in making this exact version awesome. I really like the Advancing concept but I think im going to head in a PvP direction with players advancing on eachother, winning their lane and being switched to a new lane with another player who won their lane until there is 1 final winner. Either way you will see it posted here.