| 08-25-2007, 01:43 AM | #1 |
Here are some questions i would very much like answered: How can i respawn heroes when they die, without the use of an Ankh? How do i spawn enemy creeps to come down a lane, and when they reach a certain point, they take lives off an opponent? i. With these creeps, when they are walking they must attack. ii. (buildings and units(heroes) alike) iii.I need a life countdown timer, so that when you leak it goes down, like WM. iiii. The theme of what i need this for is sort of like Space Invaders, so how do i get them to spawn at different areas at different times? What are the main things i need to change on a hero to enable them to be bought without wood, just 250 gold, and you can only buy one of each hero. I also need a neat place to put them. i. Instead of using an altar, or a tavern, is there anything else i can use? Is there anyway to make a wisp stationary? i. If not, what can i use that is stationary that i can pick heroes from a tavern with? ii. Once i have this, i am going to need a trigger that teleports the hero after he/she has been bought from the tavern to a certain place. How do i do this? After a wave of creeps has been beaten, how do i teleport my group of heroes to the next level, which will be on another section of the map? i. Each area will be closed off, but each area will have a basic shop that goes through every level, and a unique shop for each level that sells different items. How do i change the art of Immolation, so that it looks like lightning or ice is sourounding the hero, not fire? i.Is this the same for Tornado? How do i make a spell like Summon Trees be used on a place that dosnt have trees? i. How do i make this so that a different unit shows up, say i wanted this: Summon Marines (example) Level: 1: Summons One marine that lasts for x seconds. 2. Summons Two marines that last for x seconds. 3. Summons Two marines with bash that last for x seconds. 4. Summons three marines with bash that last for x seconds. ii. I need to make it so it summons a different unit, if i cant do that, i change the art of the treant that is summoned, but does it still show up as a custom spell????? I have saved my map, and put down a starting location. i. i dont need it ii. How do be rid of it? That is all for now.. More questions coming soon. |
| 08-25-2007, 03:12 PM | #2 |
All of your questions are easy and suggest you haven't even looked at the available list of trigger actions/conditions/events or tried any of them. At least experiment with the editor before you come asking us to do everything for you. |
| 08-25-2007, 04:16 PM | #3 |
lol are you serious |
| 08-25-2007, 04:24 PM | #4 |
NO, we wont do the map for you. Read this. |
| 08-25-2007, 06:13 PM | #5 |
Are you making an AoS map like DotA ? LoL! |
| 08-26-2007, 03:16 AM | #6 | |
Seriously, you probably opened the world editor expecting your map to be done for you. EVERYTHING you asked proves you didn't so much as glance at the trigger editor. We are not making your map for you. Go take 20 seconds and mess around with the trigger editor. Seriously. Quote:
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| 08-26-2007, 06:00 AM | #7 |
One smiley answers all -- ![]() |
| 08-26-2007, 06:03 AM | #8 |
I touched your thread. Oh. Noes. |
| 08-26-2007, 06:04 AM | #9 | |
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| 08-26-2007, 05:08 PM | #10 |
Why no one gave you any help at all is beyond me but here you go. BTW: first time on this forum but i've posted frequently on other sites. First of all do you understand regions and how they work? If your new to WE(world editor) are you familiar with the Staredit? The idea for your first questions: 1: First you need an event to spawn the creeps. Depending on when or why you want them to spawn changes the event you use. So if you want them to spawn after a timer then use the Event : Time - Timer expires Then make your action something simple like : Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit)) When you make this action in WE you can change the first number to the number of units you want to make, the unit name to the unit you want to make, the player to the player you want the owner of the units to be and the location you want them to spawn. The facing position portion really doesn't matter(in this case). i:To make creeps attack-move which is what you want here, you need to use the order action right after you spawn them. With this action you need to first pick the units you want the order to be given to. The easiest way i found is : Unit Group - Pick Every unit in unit group and do multiple actions When window changes to suit this action change the blue text to the region that used to spawn the units. Then in the actions part of this actions use the action: Unit - Order (Picked unit) to Attack-Move To (Center of (Playable map area)) Just change the last part to the region you want them to attack move to. ii: Explain more? iii: This is a slightly more complicated trigger so I wont go into much detail. By now hopefully you understand the editor more then you did before so: The Lives are usually displayed using a leaderboard and controlled with arrays. If you don't understand what arrays or intergers are you should take a moment to look through a few of the tutorials. Anyways, make a leaderboard at the start of the map and add all playing players to it using the array your using for the lives as the value and title it Lives. To update the leaderboard simply make a trigger where the event is a unit enters region(region is end of the lane) then the action is change leaderboard value for player(s). iiii: Again it's just a bunch of the spawn actions at different times. Use wait actions or multiple triggers to change what time the different units spawn. 2. To change all unit(and hero) stats go to the object editor at the top of the screen in the module pulldown menu. Find the unit you want then find a stat called "Stats - Lumber Cost" and change the value to 0 thus making the unit cost 0 lumber. Neat place to put them? i: You can technically use anything, but you need to make a custom ability to place on the unit or building you want. This is very hard for novices and you learn much more about the editor first before attempting to trigger this. Try the tutorial page. 3. You can make a wisp stationary (if you mean can't move) I believe in the object editor the value is called Movement - Speed base and you need to change it to 0. i: Any building? ii: Again : Event - Hero enters region(the place you bought it) Action - Move hero (triggering unit) to region(place you want it) *Note this action doesn't order to move there just teleports it. 4. ^ i: Different buildings with different abilities(items) 5. Use the object editor and this time go to abilities and find a certain art value. I'm not very good at this part but consult a tutorial or maybe someone can answer this question. i: ??? 6. Thats some custom ability triggering. Consult a tutorial before trying this. 7. You need start positions, otherwise it doesn't work. If you wanted to remove one though just use the unit layer and select it and press delete. A few things you asked are easy and i posted a general way to achieve your goals but for a more advanced understand consult the tutorials on this website. http://www.wc3campaigns.net/tutorials.php?f=651 -Salbrismind |
| 08-26-2007, 09:58 PM | #11 | |
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Hey your the guy who made DoE i love that map |
| 08-26-2007, 10:16 PM | #12 | |
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.Triggers . Move-Attack order . Multiboard . Regions + Locations . Object Editor - lumber/wood cost Market, Goblin Obs, Fountain? . Remove its movement . vexorian's hero selector= win . Trigger . Triggers . Object Editor - custom unit . Object Editor - abilities - art . Yes . Object Editor-target . Object editor - summoned unit / Levels . Yeah . Click on it and press delete touch my rep ![]() more info ![]() |
| 08-26-2007, 10:36 PM | #13 |
Lollercopters. |
| 08-27-2007, 12:04 AM | #14 |
I give this thread 5 infernals out of 5. ![]() |
| 08-27-2007, 04:46 AM | #15 |
Okay, the time for funniness and smiley spam is past. Please do not post in this thread unless you have something pertinent to add regarding the questions asked. |
