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I need(sigh) some more help.

08-26-2007, 02:38 AM#1
Retsarih
I need a way to make it so that when you click on your ally/enemies buildings you CANT see their gold/lumber. And it also needs to be compatible with RoC.

Thanks for any help.
08-26-2007, 04:19 PM#2
Histenchist
Don't make them allied?
08-26-2007, 04:20 PM#3
Rising_Dusk
Make them units with 0 movement speed instead of buildings.
They lose a few building-only features, but you can't see allied resources on them.
08-26-2007, 05:02 PM#4
Alexander244
Enable both attacks - then just make the attacks unable to target anything.
08-26-2007, 05:07 PM#5
Histenchist
Quote:
Originally Posted by Alexander244
Enable both attacks - then just make the attacks unable to target anything.
Well it's not sure that it is a computer player.
08-26-2007, 06:04 PM#6
Retsarih
Thanks so much ill try what you guys suggested (except the unally) they need to be allied XD
08-26-2007, 06:16 PM#7
Alexander244
I don't think there is a clean way of doing it if you want them to be fully allied. It just depends on what he does not mind sacraficing.
08-26-2007, 06:53 PM#8
Salbrismind
Retsarih, why do u need this? I had the same problem in my map. One person was a special player that has to kill all others, but he got extra money all the time and i didn't want players to see his money. I wanted all the be allied so i was stuck. So i came up with two solutions.

1. Make all buildings units(hard because my map is a melee variation) and give them all the proper abilities as the real buildings changing all their stats to suit their new look.

or

2. Give my special player a bank where he can deposit and withdrawl gold and wood at will.

It just depends what kind of map your making. Are you making a tower def but don't want players to see each other money?
08-26-2007, 11:04 PM#9
Retsarih
Thanks for responding.

My map is called The Phantom.
Its a regular melee map and one of the 6 players is randomly selected to recieve 15 gole/lumber a second and being able to see the gold/lumber would give him away.
In the game the "Phantom" must discretely get a force and kill all the other players. It's kind of like what you said about your map.
08-27-2007, 10:11 PM#10
Salbrismind
Read your private messages if you haven't already, we need to sort this out.
For those who don't understand, we have accidentally created the same map...