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Quests, need help.

08-27-2007, 07:53 AM#1
PsykieKILLA
before anyone says anything, yes, I have looked at the tutorials forum and yes, BobTD's Quest tutorial helped me allot.

BUT, there is one problem. I am making a quest as the starter quest, but the way I want to do it isn't explained in the Quest tutorial.

This is the quest outline:

- Captain issues order to investigate a meteor crash site.
- Hero goes there and enters region "Meteor"
- Quest message appears saying "I have found strange foot prints leading from the crash site. I should report this to the Captain."
- Hero talks to captain who gives X Gold + X Exp.

Then after this is done, another quest can be started from the Captain.

How can this be done?

Thank you.
08-27-2007, 08:08 AM#2
Ammorth
Using the trigger which provides the gold to the player, create the next quest. If you are using a system of sorts, you can then just enable a pre-created quest.
08-27-2007, 08:34 AM#3
PsykieKILLA
That works for the second quest, thank you, but still remains the problem of there not being the initial quest and how to create it.
08-27-2007, 02:06 PM#4
bounty_hunter2
Okay I would do something like this -

A trigger for the second quest that is initialy disabled
and the last action in the give gold trigger should be to turn on the disabled one
08-27-2007, 10:03 PM#5
PsykieKILLA
No, no one seems to understand...

The question was a 2 part question. I will re ask.

1. I am making a quest as the starter quest, but the way I want to do it isn't explained in the Quest tutorial.

This is the quest outline:

- Captain issues order to investigate a meteor crash site.
- Hero goes there and enters region "Meteor"
- Quest message appears saying "I have found strange foot prints leading from the crash site. I should report this to the Captain."
- Hero talks to captain who gives X Gold + X Exp.

How can this be done?

2. Then after this is done, another quest can be started from the Captain.

How can this be done? (althopugh you ahve already answered this)
08-28-2007, 07:19 AM#6
botanic
Are you asking to change a quest dynamically as the game progresses?
08-28-2007, 08:38 AM#7
PsykieKILLA
No...

I just want to know how to GUI code a quest which does this:


- Captain issues order to investigate a meteor crash site.
- Hero goes there and enters region "Meteor"
- Quest message appears saying "I have found strange foot prints leading from the crash site. I should report this to the Captain."
- Hero talks to captain who gives X Gold + X Exp.
08-28-2007, 04:12 PM#8
bounty_hunter2
do you mean somthing like this -

Trigger name = receive quest

Event - Unit enters region captain
Condition Entering unit equal to your unit
Actions
Trigger - Turn off this trigger
Game text message for all players "Captain: Investigate the meteor crash site"
Trigger - turn on meteor

Trigger name = meteor - initialy disabled

Event - Unit enters region meteor
Condition Entering unit equal to your unit
Actions
Trigger - Turn off this trigger
Game text message for all players "I have found strange foot prints leading from the crash site. I should report this to the Captain."
Trigger - turn on finish quest

Trigger name = finish quest - initialy disabled

Event - Unit enters region captain
Condition Entering unit equal to your unit
Actions
Trigger - Turn off this trigger
Game text message for all players "Captain: Good work."
Player - add X gold to players1 current gold
Hero add x experience to hero ( I'm not sure of this )

And then for the next quest just add trigger - turn on x which is precreated and disabled in the finish quest trigger

sorry for not wraping it in trigger tags bt i don't have WE on this computer. this is simple and should work.
08-28-2007, 07:20 PM#9
Relyte
shouldn't you put
Trigger - Turn off this trigger last?
otherwise won't the trigger stop in the middle of its actions and do nothing?
08-28-2007, 09:42 PM#10
PsykieKILLA
Ah, thank you for that Bounty...

Now I will create it and credit you...

Again, thanks.
08-28-2007, 11:00 PM#11
bounty_hunter2
relyte it won't stop

psy no problem