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Lighting

08-27-2007, 03:09 PM#1
red_eyes
Ive looked about for something about this, but i cant seem to find it so, hopefully somebody can help :)

im currently working on a resident evil project, its permanently at night, since things all go darker, at night, i was wondering if it was possible to make it much more darker, but still keep the lights etc nice and bright, as its set in a mansion it seems a little too bright at the moment.
i thought of a fade filter but that just ends up looking bad..
Ill post a screenshot so you guys can see what i mean, and yes, its 100% doodads.
if it makes any differance im using the dungeon lighting at the moment..

Anyway, thanks for reading =)
Attached Images
File type: jpgMainHall1.JPG (73.2 KB)
File type: jpgdressingroom1.JPG (94.5 KB)
08-27-2007, 04:02 PM#2
Histenchist
Can't you use fog?
BTW: That some neat terrain.
08-27-2007, 04:24 PM#3
red_eyes
Thanks ^^ and sadfully, nope, fog just doesnt work, it still looks.. foggy, and moving too, its not the really dark at night effect i want =/

thanks anyway
08-27-2007, 04:41 PM#4
Histenchist
hmm maybe you could edit [Light] in MiscData.txt.
Not sure though.
08-27-2007, 04:44 PM#5
WILL THE ALMIGHTY
You'd have to replace the light model(s) (just an omni light) used for night and day with an empty model, with no lights at all. This SHOULD make the map completly dark, I think.
08-27-2007, 09:40 PM#6
DALE!NBLACK
How did you make those bright lights on there? Lookin' good!
08-28-2007, 12:28 PM#7
red_eyes
Quote:
Originally Posted by WILL THE ALMIGHTY
You'd have to replace the light model(s) (just an omni light) used for night and day with an empty model, with no lights at all. This SHOULD make the map completly dark, I think.

so if i replaced it with a very dark model, i could still see where there isant those other lights, but it would be very very dark, and the actual light doodads would really stand out? =)
08-28-2007, 05:27 PM#8
WILL THE ALMIGHTY
I think so.

I'll whip up the model right now. I just need to know what tileset you're using.
08-28-2007, 06:36 PM#9
Rao Dao Zao
It doesn't matter what tileset, there are only... five? ... actual light models, and you can switch them around in the editor anyway.
08-28-2007, 07:37 PM#10
Fluff
Those screens look awesome, especially the second one. Looks like a lot of time went into making all those doodads.
08-28-2007, 07:55 PM#11
WILL THE ALMIGHTY
Yeah, but to overwrite the lighting model's name, I need to know which tileset he's using.

BTW, here's the no light model:
Attached Files
File type: mdxDNCAshenValeUnit.mdx (548 bytes)
08-28-2007, 08:00 PM#12
Ammorth
You can specify with JASS which light models to load.
08-28-2007, 08:07 PM#13
WILL THE ALMIGHTY
You should probably explain it then.
08-28-2007, 09:34 PM#14
Ammorth
native SetDayNightModels takes string terrainDNCFile, string unitDNCFile returns nothing
08-29-2007, 12:15 AM#15
red_eyes
Quote:
Originally Posted by FLUFF
Those screens look awesome, especially the second one. Looks like a lot of time went into making all those doodads.

Thanks, if your interested in the project its hosted on www.clancbs.com, and there is a thread about it on hive here

Quote:
Originally Posted by WILL THE ALMIGHTY
Yeah, but to overwrite the lighting model's name, I need to know which tileset he's using.

BTW, here's the no light model:

Do you know anywhere i could get one which has a little light, but is still really dark?
Also, is there any way to make that smaller size? oh and its dalaran ruins btw