| 08-28-2007, 12:33 PM | #1 |
In my map i had to change all the buildings to units and the town hall i test with allows units to walk through it. The collision size is still 175 so why does this occur. The answer is probably so simple but i did think that collision size was the answer. Any ideas? Just tried it with a tree of life and when it was a unit the wisps could go semi through but hit what looked like the middle of the tree. Yet again the collision size i did not touch. How do i solve this? -Thanks, Salbris |
| 08-28-2007, 12:42 PM | #2 |
175 collision isn't that big. It's the building pathing maps which block the huge area (and only buildings have those). |
| 08-28-2007, 03:14 PM | #3 |
Ya the buildings lose that value when i make them units so how do i solve my problem is it possible? I also tried making the collision size 1000 but it still didn't block movement at all. |
| 08-28-2007, 03:38 PM | #4 |
place pathing blockers around the building or something. |
| 08-28-2007, 04:40 PM | #5 |
set movement type to "foot" |
| 08-28-2007, 11:26 PM | #6 | ||
Quote:
My map is a melee modification, so buildings will be built all the time. Should i make a trigger to place path blocks all around it or is there another way? Quote:
Tried this all it did was add a small area in the middle of the town hall where units can't go, i changed the collision size after doing that and no change in that area's size. So what? Anymore ideas? BTW can anyone explain why blizzard made the editor so user-unfriendly??? |
| 08-29-2007, 12:22 AM | #7 |
Place an invisible duplicate building over it, that is invulnerable? If real building dies, with triggers destroy dummy building as well |
| 08-29-2007, 12:24 AM | #8 |
The whole idea is to make it so people can't click to see gold on it, so i guess that would work if i make the invis building unclickable. Trying it. |
| 08-29-2007, 04:26 AM | #9 | |
Quote:
Personally I feel that it's the most user friendly editor I've ever used. |
| 08-29-2007, 05:17 PM | #10 |
Well look how hard it is to do a simple thing. And where is the detailed list of actions, conditions, and events? Wheres the 4 page explanation of the object editor and all its workings. ETC. All i want to do is make it so buildings that i've converted to units don't allow units through them. And to do this, either i have to make a new units for every building with triggers for each to make them when the building is made. Or i have to spawn pathing blockers at every single building. |
| 08-29-2007, 06:07 PM | #11 |
I'm pretty sure there's actually a Help thing somewhere on the disc or whatnot. If you don't believe me, don't trust yourself being alive. |
| 08-29-2007, 06:22 PM | #12 |
I's on their web. Also, can you explain WHY IN HELL you are making buildings into units into buildings, but make them act like buildings, Why not just make them buildings? |
| 08-29-2007, 10:33 PM | #13 |
Oh well the story goes like this: I'm making a map where i need people not to be able to see each others gold on allied buildings. To fix this problem i first tried the game action - disable preselection or something like that. Then the problem with that is it also removes health bars like when you press alt but i couldn't have that because this is a melee modification and those health bars are needed. So the next idea was to make the units into buildings so that the function to show resources would be used(its only for buildings) but the problem arose that now units can go through the structures that are now units. And no amount of object editing seems to fix this problem. To fix this there are two things im trying, first i'm gonna make a building replicate for every unit building and everytime one is made the fake building will be put on it spot but will be made invisible,unclickable and invulnerable using the locust ability and the vertex colouring action. The question i asked in another thread was where is the locust ability as i couldn't find it. This is where i am now. |
| 08-30-2007, 04:48 AM | #14 |
The Locust ability SHOULD appear under the abilities list, but only under the tab where you add abilities, not in the abilities editor itself. |
| 08-30-2007, 09:38 PM | #15 |
Yep, i found that out, any other ideas to solve my dilemma? |
