| 08-28-2007, 10:14 PM | #1 |
Ok, I am a master of being a noob at JASS. I tried to learn once and it went over my head. SO, I learnt HTML, got really good at it, and started learning PHP because apparently it gets easier to more you know (Plus, I learnt real BASIC and Lingo). Now, down to the point. I am trying to make a Soul capture, Soul Gem, Enchanting system. Basically, the GUI triggers, if I could make them (because some of the functions I need to make don't seem to be there) would look like this: Trigger = Capture Soul (generic) (generic) means any name so I don't have to write this out multiple times) Events - unit obtains item = Soul (generic) Conditions - (none) Actions - if - unit owns item = Soul Gem then - remove item = Soul (generic) - remove item = Soul Gem - add item = (generic) Soul Gem (full) - show message to triggering player = "You have captured a soul" else - remove item = Soul (generic) - show message to triggering player = "You have failed to capture a soul" Because it would be a big work load if I asked for them all at once, so once someone have figured this out, I will submit the enchanting one. If it helps, I was also going to make 4 different kinds of Soul: Common Grand Divine Putrid Thank you to anyone who figures this out. |
| 08-29-2007, 05:25 PM | #2 |
What exactly do you want? If that's how you want your trigger to be then why not make it? And, if you want us to help you figure out a better way to make this system you're going to have to explain what you're trying to do. I've encountered completely different soul capture/soul gem concepts in several games so I'm not sure where you're going with it. |
| 08-30-2007, 05:52 AM | #3 |
Well the reason I am unable to make it is because I cant find ways of doing so. And I did tell you want I need... If you read the trigger, its what I need... |
| 08-31-2007, 12:03 AM | #4 |
It's just a loop that checks items in slots and then some If/Then/Else checking; you should be able to figure it out... |
| 09-01-2007, 06:04 AM | #5 |
Well thats the problem, I cant. |
