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Splash + Buff

09-02-2007, 07:20 AM#1
orospucocugu
Is there an ability with both splash damage and creating a buff on targets? A theoretical combination of "Orb of Fire 'splash damage' " + "Orb of Frost 'slowed buff' "

And as you may guess so that i can detect it via triggers and make actions on units with this buff
09-02-2007, 07:22 AM#2
Pyrogasm
No, but you could give both the orb abilities to the same unit and it might work.
09-02-2007, 07:24 AM#3
Tide-Arc Ephemera
Theoretically Orb of Frost and Orb of Fire should either cancel each other or give you Orb of Water/Rain...

Anyway... isn't there an Orb stacking system of some sort on this site?
09-02-2007, 07:31 AM#4
orospucocugu
Quote:
Originally Posted by Pyrogasm
No, but you could give both the orb abilities to the same unit and it might work.

AFAIK orbs don't stack. By the way they have effects,buffs,enabled attack index,data fields. I don't know which ones are canceled. Maybe all are canceled or only some of these are canceled. I need clarification on this.
09-02-2007, 10:27 AM#5
Anitarf
You could try detecting when a single unit is affected by a non-splash version of the orb, and then trigger the splash damage.
09-02-2007, 10:54 AM#6
orospucocugu
Quote:
Originally Posted by Anitarf
You could try detecting when a single unit is affected by a non-splash version of the orb, and then trigger the splash damage.

Yes i was thinking this also. By the way do you know any passive ability that leaves a buff on target? I believe Bash ability can do this but is there any other ?
09-02-2007, 11:11 AM#7
Pyrogasm
Orb of Frost and Orb of Slow also do it. (Though Orb of Slow requires an ability)
09-02-2007, 11:38 AM#8
Anitarf
Orbs are bugged though. Try slow poison or frost attack.
09-02-2007, 02:10 PM#9
rain9441
I'm pretty sure Liquid Fire applies a buff and works with splash damage.
09-02-2007, 02:14 PM#10
darkwulfv
You could do it like this:

Make a dummy Drunken Haze, modify it so it does nothing except give a buff. Then, when the spell is cast, damage all the units in the radius with the buff.
09-02-2007, 08:00 PM#11
orospucocugu
Quote:
Originally Posted by rain9441
I'm pretty sure Liquid Fire applies a buff and works with splash damage.

Liquid Fire is not a splash ability. And increasing its area of effect in WE doesn't help as usual with other abilities that leave buffs on targets.

Quote:
Originally Posted by darkwulfv
You could do it like this:

Make a dummy Drunken Haze, modify it so it does nothing except give a buff. Then, when the spell is cast, damage all the units in the radius with the buff.

Yes this seems pretty simple and clean. However I have a question. Although I don't know how DrunkenHaze - BreathOfFire combo works, I suspect that when an ability based on Breath Of Fire is applied on Dummy-Drunken Hazed units this can trigger automatically the DrunkenHaze+Breath Of Fire effect.

EDIT:
Quote:
Originally Posted by rain9441
I'm pretty sure Liquid Fire applies a buff and works with splash damage.

I think you have confused Burning Oil with Liquid Fire. And yes. Burning Oil is an area of effect spell which leaves buff on units. I will test it soon.

LATER EDIT: Naaahh. Don't even rely on Burning Oil. The bad thing about Burning Oil is that it doesn't work with melee units. Though it is a weird ability. It has a casting range, mana cost, cooldown. However it is a passive ability and it doesn't use mana/cooldown. It works with ranged units. It acts like an orb but orbs work with melee units, on the other side Burning Oil doesn't work with melee.

Burning Oil looks like a beta-spell to me. I don't know maybe Blizzard was not eager to add this ability into game or they were supposing it to be an active ability instead of passive. Maybe it caused some major problems on melee/ranged similar to orb glitches and they left it incomplete. Maybe they thought "It works on demolisher/catapult, so why we bother more? Just leave as it is".

However it can be a useful ability for area effect ranged units leaving buff behind so that you can detect.

I know it takes long but do you know a way to detect a circular zone instead of a rectangular as it is the only option in WE AFAIK I know.
09-03-2007, 03:21 AM#12
darkwulfv
Quote:
Originally Posted by orospucocugu
Yes this seems pretty simple and clean. However I have a question. Although I don't know how DrunkenHaze - BreathOfFire combo works, I suspect that when an ability based on Breath Of Fire is applied on Dummy-Drunken Hazed units this can trigger automatically the DrunkenHaze+Breath Of Fire effect.

Well, if the BoF ability has no duration, etc. then nothing will happen anyways.

Acid Bomb is also a good AoE with buff. It's highly customizable, can be given new missile art, and can have all stats reduced to zero so all you get is a buff.