| 09-02-2007, 10:14 AM | #1 |
Hi, I'm developing an own AI for an AOS map and I want that the AI Players chat... But I dislike a solution with normal textmessages like Game - Display to PlayersScourge for 10.00 seconds the text: [Allies] |c00e759ad... It doesn't look like a real chat message... Is there any way to force a player to write a chat message? (I use the WEU) Thx for help |
| 09-02-2007, 10:26 AM | #2 |
I dont use WEU so there might be a better way but you can do this Trigger: Cinematic - Send transmission to (All players) from (Unit owned by player(Triggering player)) named (Name of (Triggering player)): Play No sound and display Yada Yada. Modify duration: Add 0.00 seconds and Wait |
| 09-02-2007, 12:46 PM | #3 |
Unfortunatly, that doesnt work. It sends a transmission, not a message. The transmission is removes the usual UI towards the bottom for aslong as it lasts, shows the unit that is sending the transmission's portrait, and shows the message. I tried to remove the usual chat a year ago or so and make my own chat system that would look identical to the usual one but have alot of nice functions to go along with it, such as adding a message from a player. Unfortunatly, floating text's isnt a good idea to use for game chat messages as they arnt synced with the games UI and need updating every like 0.01 seconds, not worth the fuss. |
| 09-02-2007, 09:39 PM | #4 |
You could use ToadCop's Chat System. |
| 09-02-2007, 10:58 PM | #5 |
hm tat system display message on a multiboard.... not nice So do anyone know a way to force a player to send a chat message? |
| 09-02-2007, 11:16 PM | #6 |
you can remove the usual chat and display it as game messages ... |
| 09-03-2007, 12:21 AM | #7 |
maby a modified version of vex's error function? |
| 09-03-2007, 09:50 AM | #8 | |
Quote:
hm but game messages has ugly big font... Anyway how u remove this again, i forgot. someone mentioned it once |
| 09-03-2007, 11:12 PM | #9 |
Rao's RDZArena does removes the normal text and then displays it as game messages, meaning it all melds seamlessly. |
| 09-04-2007, 05:05 PM | #10 |
The best bet is probably to use game messages and hide normal chat to make bots and humans appear the same. A couple of useful links on the subject:
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| 06-10-2008, 07:17 PM | #11 |
Can you use Force UI on bots to make it press a key? If so, can't you just make a trigger forcing the bot to press the correct keys in order to create a chat message? It'd be a painstaking process, but it just might work... I never fully looked at Force UI, but i know it has at least a few letters from what the default option showed. Good luck solving this. |
