| 09-04-2007, 06:54 AM | #1 |
This is another re-edit, I'm just going back and finishing up all my WIP's. If you can't tell in the pictures, it is suppose to look like the 'fort' is protecting the walled valley which is the only place to pass in this region. I don't intend to use this map as a game so I didn't path any of it, though I do have plans on making a Team Capture the flag map where there are 4 outposts and 1 person on the team is the shooter at the top and the other is obviously the flag runner, just worried the camera shots might get muffed up for the shooter. Anyone think that they could make triggers for a map like that can PM me. I also have included the map. It'd probably work best as a cinematic although it'd be only one scene .And yes, I know I spelled Northrend wrong but I can't edit the title of the thread.. |
| 09-04-2007, 11:44 AM | #2 |
"sorry, i drooled on the map" damn thats hot, and even though the room inside the tower might be too small for a cinematic event, you sure did a hell of a job with it. 6/6 |
| 09-04-2007, 11:43 PM | #3 |
Very good, very nice. The doors squished looks a little weird, but that's Ok |
| 09-05-2007, 05:17 PM | #5 |
Looks very unstable, but else it's nice. |
| 09-05-2007, 10:59 PM | #6 |
You are the best building terrainer I know. I personally am too lazy to do the rotating and lifting so I usually only do land. Good job!!! |
| 09-25-2007, 07:10 PM | #7 |
Thanks for including the map - it always helps to be able to look at some maps from all angles to get an idea of what we have. Yes this is awesome, yes it is incredibly detailed and yeah I'm stealing it (for my own personal use only) taking screen shots and making wall paper for my desktop. Further it gives me a few ideas for maps I am making. Just for your edification in future projects, Brick/squared stone walls are usually in a running bond: a few examples can be found at this site: http://www.cmhpf.org/kids/Guideboox/brick.html The interlocking of the running bond makes for a stronger wall. Thus Thunder_eye's comment about it looking unstable. I like your use of the "rock chunk" model. The tower is awesome, real shame it is too small to really use as an interior shot - all of that must have taken a long time to do. Two thumbs up |
| 09-27-2007, 08:41 PM | #8 |
Simply amazing. I thought it was a custom model at first. Even the environment around it is awesome. I would never have had the patience to do this. |
| 09-27-2007, 09:07 PM | #9 |
It's really good, but the trees turn me off. Trees =/.. |
| 09-27-2007, 11:50 PM | #10 |
OMG you meen its NOT a custom model? |
| 12-08-2007, 03:20 PM | #11 |
I recall you posting something with the same style a while back. Not sure as to if this is the same map though. Anyway, this would make some great playable terrain. Well done. |
| 12-08-2007, 03:40 PM | #12 |
omg? u did that only with rocks? how to lift em like that? |
| 12-09-2007, 05:13 AM | #13 |
Yeah I did post this before but I recently edited the surrounding environment and I also made it playable. |
| 12-15-2007, 03:19 AM | #14 |
Yeah I think I remember this from a while ago. You still got that talent eh buddy? I saw you over at our forums and it reminded me of WC3C Weekly Terraining hehe so I decided to pop over and see what's going on. Looks like you're still doing some excellent work, nice job. |
| 01-06-2008, 05:14 PM | #15 |
looks almost exactly like a location from the first "dungeon seige" game |
