| 09-08-2007, 11:52 AM | #1 |
Story: There are 2 villages in the frozen landscape of Northrend living side by side. The first village in the south-west is Jasolyr, a village of glory and justice. It is known for its equity and its friendly and hostile villagers. On the other side, in the north-est, there is Lirika, a village of doom and iniquity, known for its bruta and evil villagers. One night Jasolyr was attacked in a cloak-and-dagger operation. Noone knew who it was, but for the villagers it was clear - it was a cowardly attack of Lirika and they wanted revenge in the same night. So Jasolyr prepared for an attack against Lirika, destroying their holy shrine to take them away the most important thing for their villageers. Somehow Lirika notived this plan and prepared too with the same target - destroying Jasolyr's shrine. Features:
How does the game work? You start the game in the same night when Jasolyr was attacked. First build some barracks with your worker and the first towers to protect the barracks. There are 3 different lanes. One is in the north (at the snowy landscape), one is in the south (gras landscape) and the last one is the central lane, where most of the spawns will run. When the construction has finished, the heroes from the village's tavern will soon be ready to hire. Heroes can carry items and use spells to reinforce the village's troops. You can also go creeping in the northern part of the map to gain items, gold an experience but take care, the creeps are powerful ;) The troops of your barracks spawn automatically when you've finished a construction. There are 4 different types of spawns: Melee, Siege, Caster and Air. Caster have abilities (like Frenzy) and can learn new abilities (like Healing Rain for priests). The target is to destroy the enemy's shrine. Heroes can level up to 32 (6 levels for basic spells, 4 for ultimates and 10 for Attribute Bonus). You can also upgrade your troops or equip them (f.e. you can give footmen a fireblade to deal more damage and gain a small ranged attack). Some upgrades work on the whole team (upgrades from the army-leader of the village), while other upgrades only work for the specific-player (upgrades in the tech building). Another "new" aspect of this map are the neutral outposts, that can be overtaken with your woker (more information below). The last new aspect is the alchemist system. Some of you will know the game Secret of Evermore ;) You can learn your hero the alchemist to mix powerful spells. F.e. you gain a powerful Frostbolt (20 charges) if you mix 2x Dry-Ice, 1x Roots and 1x Gunpowder. Neutral buildings can be overtaken with your worker. Just repair them and you get the control. If a neutral building dies, it will respawn after 60 seconds at the same position. There are 4 kind of neutral buildings:
Have fun playing it Quillraven P.S.: Some of the screenshots are old (especially the Hero's screenshots - some of them have new spells) and not all features are included by now. It's just an alpha version but its playable ;) (only 6 heroes are ready yet, so please play only 3on3) P.P.S.: Sry again for my bad english :) |
| 09-19-2007, 01:07 AM | #2 |
Your...terrain...SUCKS Other than that, nice. Just a tip, take away the cliffs on the northern part of the map and use rock doodads instead. That way you can walk around in there O_o |
| 09-19-2007, 01:49 AM | #3 |
I would definately not say it sucks. You really can't even see any terrain from his pictures (except in the overhead, but that doesn't show you much what it's really like). From the pictures I saw, it could be improved, but looked decent. |
| 09-19-2007, 08:28 AM | #4 | |
Quote:
Its an interesting setup for an AoS(?). Some things need to be looked at though, heavely.
Last but not least: The heros. They're Horrible. Just, terrible. Agonizing. First of all, dont name a custom ability the same as a blizzard ability. It'll get people verry confused. They see the name, learn it thinking they know what it does, it doesnt do what they think it does and they go "OMG GHEY ILEAV". Everything is so poorly named and daft, i just cant wrap my mind around it. Nobudy wants to play these generic "DARK EVIL KNIGHT" heros. Shit, if i where to make a parody of the genre, it'd so definetly have a hero called "DARK EVIL KNIGHT". But you're serious, arnt you? --- The only thing that i like, that is orginal, and leaves me a with a fresh tatse, is your alchemist. You gather recepies and the dude scribes you a spell (bad choice btw, alchemists make potions and consumables, scribes scribe spells, but thats besides the point) and you get to use it a limited amount of times. I'm assuming such spells are comparable in power to any other hero spells? Its a pretty decent concept you've got going there. Needs better taste i mean, 2x Dry-Ice, 1x Roots and 1x Gunpowder makes a frostbolt? i dont see how that makes even the slightest bit of sense. Not that an alchemist making frostbolts makes sense. If it where a snowball or a frozen potion or whatever, that would make sense. If you where to bring certain runewords to a scibe and he'd scribe you a frostbolt spell, that makes sense. Has a teeny bit of potentional, but needs a loooot of work, and especially better overall design insight. |
| 09-19-2007, 09:42 PM | #5 | |
Quote:
thx 4 the feedback :) |
