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1x1 PathingMap Texture

09-08-2007, 10:18 PM#1
Deckname
Hi,

I created a 1 pixel TGA file and imported it into my map.
I created a doodad based on the pathing blocker and replaced the pathing texture with my imported one. The texture works correctly, but there is one problem:

I can only place such a blocker every 64 units, not every 32.
That means: if i place two of those 1x1 blockers as near as possible to each other, then there still is a 1x1 gap between them. Moving the blocker does not help. It seems as if the blockers where tied to a 2x2 grid.

Is there a way to create a 1x1 blocker that can be placed everywhere?
If not i guess i have to create several different pathing maps :(
09-08-2007, 10:29 PM#2
Tide-Arc Ephemera
Have you tried making 2x1 and 1x2 pieces or something?
09-08-2007, 10:31 PM#3
Rao Dao Zao
You can only get 1x1 precision with units that have pathing maps -- ie, buildings with 'is a building' deselected.

Better to make a 2x1 that is actually a 2x2 with a strip of black, and then rotate etc. Closest you'll get, I think.
09-08-2007, 10:48 PM#4
Deckname
ok. I will use the 2x1 pathing maps.
thanks!