| 09-08-2007, 10:18 PM | #1 |
Hi, I created a 1 pixel TGA file and imported it into my map. I created a doodad based on the pathing blocker and replaced the pathing texture with my imported one. The texture works correctly, but there is one problem: I can only place such a blocker every 64 units, not every 32. That means: if i place two of those 1x1 blockers as near as possible to each other, then there still is a 1x1 gap between them. Moving the blocker does not help. It seems as if the blockers where tied to a 2x2 grid. Is there a way to create a 1x1 blocker that can be placed everywhere? If not i guess i have to create several different pathing maps :( |
| 09-08-2007, 10:29 PM | #2 |
Have you tried making 2x1 and 1x2 pieces or something? |
| 09-08-2007, 10:31 PM | #3 |
You can only get 1x1 precision with units that have pathing maps -- ie, buildings with 'is a building' deselected. Better to make a 2x1 that is actually a 2x2 with a strip of black, and then rotate etc. Closest you'll get, I think. |
| 09-08-2007, 10:48 PM | #4 |
ok. I will use the 2x1 pathing maps. thanks! |
