| 01-15-2003, 09:09 PM | #1 |
I've put some thought into making an "all aura item" for my map, that has the 7 auras that can be available on an item, then when i tried it out it only gave me the first 3 auras i told it to give me. WTF? Anyone know how to bypass this please post... |
| 01-15-2003, 09:50 PM | #2 |
Any item, can only have any 3 abilities, doesn't matter if they're auras or not. I dunno if it's hardcoded or if there's a way around it. You could emulate it with triggers but that's alot of work... |
| 01-15-2003, 11:13 PM | #3 |
As far as I know, you can only put 3 abilities per item. |
| 01-16-2003, 03:32 AM | #4 |
well, could you spell edit to make an aura that acts like 2 or 3 or all of them and then use it for that item? sorry if that's a stupid question, haven't actually spell editted yet fr0ggE |
| 01-16-2003, 12:06 PM | #5 | |
there's a nice bug in the wc3 engine that can bypass that.. (BLIZZARD DON'T FIX IT PLEASE!!!!!) What you need: 3 items -- Item1: Aura 1 -- Item2: Aura 2, Aura 3, Aura 4 -- Item3: Aura 5, Aura 6, Aura 7 2 triggers -- Apply buffs on unit -- Remove buffs on unit Triggers: Code:
.------------------------------------------------------.-----------. | Apply buffs on unit | Trigger 1 | |------------------------------------------------------'-----------| | Event: | | .-- Unit - Player-Owned Unit Event | | |---- A unit owned by [Player 1] [Acquires an item] | | |---- A unit owned by [Player 2] [Acquires an item] | | |---- A unit owned by [Player 3] [Acquires an item] | | '---- >>> etc... you get the idea | | | | Condition: | | .-- Item-Type Comparison | | '---- [Item type of [(Item being manipulated)]] Equal to [Item1] | | | | Action: | | .-- Item - Remove | | '---- Remove [(Item being manipulated)] | | .-- Hero - Create Item To Hero | | '-- Create [Item2] and give it to [(Triggering Unit)] | | .-- Item - Remove | | '---- Remove [(Last created item)] | | .-- Hero - Create Item To Hero | | '-- Create [Item3] and give it to [(Triggering Unit)] | '------------------------------------------------------------------' .------------------------------------------------------.-----------. | Remove buffs on unit | Trigger 2 | |------------------------------------------------------'-----------| | Event: | | .-- Unit - Player-Owned Unit Event | | |---- A unit owned by [Player 1] [Loses an item] | | |---- A unit owned by [Player 2] [Loses an item] | | |---- A unit owned by [Player 3] [Loses an item] | | '---- >>> etc... you get the idea | | | | Condition: | | .-- Item-Type Comparison | | '---- [Item type of [(Item being manipulated)]] Equal to [Item3] | | | | Action: | | .-- Unit - Remove Buffs | | '---- Remove [All] buffs from [(Triggering unit)] | '------------------------------------------------------------------' Quote:
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| 01-16-2003, 04:38 PM | #6 | |
Quote:
Would applying and reapplying the buffs make the auras work on surrounding units? Because thats very important for my map, since it involves having your own units and your allies units... Thanks for the help, i will try this! |
