| 09-12-2007, 08:17 PM | #1 |
Well, here is a wip of a floating building, hovering over a pit of despair. The model is not yet animated and obviously the effects wont be added before it is done. Enjoy. ![]() Oh look at that, 1.5 years since last post |
| 09-12-2007, 09:25 PM | #2 |
Looks quite nice. |
| 09-12-2007, 09:55 PM | #3 |
indeed |
| 09-13-2007, 05:27 AM | #4 |
The übersplat doesn't look right... It should be able to blend more with whatever tile that building is placed on. Unless, of course, that is not an übersplat. |
| 09-13-2007, 07:50 AM | #5 |
That is no ubersplat. You should remove that piece of ground, and elongate the pylons that hold it to the ground. If you look at blizzards models you see theres a big "fundement" under them, so they still look right when build on bubbly ground. Also, the models dissapear into the ground and allow an ubersplat to make it blend in with the terrain. But the building looks absolutely fantastic, its brilliant, probubly one of the best i've seen for wc3, ever. |
| 09-13-2007, 09:34 AM | #6 | |
Quote:
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| 09-13-2007, 08:07 PM | #7 |
liek, now you're being elitist TDR, lockin' this poor guys thread just becouse he kinda pissed you off? No, fuck that, this model is too good to lock. The model yes, the owner no. - TDR |
| 09-14-2007, 06:42 AM | #8 |
MOD FITE. |
| 09-14-2007, 08:30 AM | #9 |
I hope we're still friends :< |
| 09-14-2007, 12:37 PM | #10 |
Just admit that if he said that to you if you told him he was off topic, you would have done the same thing. Or maybe worse, since you're an admin. |
| 09-14-2007, 12:52 PM | #11 |
erwt would have shown him his doodle. Sexy model btw. lolol. |
| 09-17-2007, 02:15 PM | #12 |
Yea, sorry about the comment earlier, TDR, I was in a foul mood and forgot to edit it away =/ Thanks for the nice comments, folks The ground under the building is because its mean to merge with a greater model (the big model being 32x32 map size and is everything, heh.. its a warsoc thing) |
| 09-17-2007, 06:42 PM | #13 |
Cool stuff. |
| 09-17-2007, 11:11 PM | #14 | |
Quote:
Will this work? I ask because if you zoom in too close to a large model, the model will dissapear rather than only showing half of it. Hope you know what I mean, and there may be a way to get around this. |
| 09-17-2007, 11:20 PM | #15 |
Do not worry, I have fixed that problem... Its done like this: I have 2 models for the terrain, 1 is a dummy with no texture and is completely invisible, that is the one with the pathing map and is set as an invisible platform. (for it to be treated as terrain). And thats the one that will clip when its center is out of screen. model 2 is the same as the dummy model, except it has the textures, hehe, its just a standard doodad (doesnt get clipped) |
