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[WIP] Floaty building thingy

09-12-2007, 08:17 PM#1
infinitynexus
Well, here is a wip of a floating building, hovering over a pit of despair.

The model is not yet animated and obviously the effects wont be added before it is done.

Enjoy.



Oh look at that, 1.5 years since last post
09-12-2007, 09:25 PM#2
olofmoleman
Looks quite nice.
09-12-2007, 09:55 PM#3
TDR
indeed
09-13-2007, 05:27 AM#4
Pyrogasm
The übersplat doesn't look right... It should be able to blend more with whatever tile that building is placed on.

Unless, of course, that is not an übersplat.
09-13-2007, 07:50 AM#5
erwtenpeller
That is no ubersplat.

You should remove that piece of ground, and elongate the pylons that hold it to the ground. If you look at blizzards models you see theres a big "fundement" under them, so they still look right when build on bubbly ground. Also, the models dissapear into the ground and allow an ubersplat to make it blend in with the terrain.

But the building looks absolutely fantastic, its brilliant, probubly one of the best i've seen for wc3, ever.
09-13-2007, 09:34 AM#6
TDR
Quote:
Originally Posted by infinitynexus
Righto, since some elitist jerk thought I was too offtopic, I'd quite like to get some ideas as what I should add or even better yet, improve concerning this model.
elitist jerk, eh? You say a totally random thing, not related to the topic (he said my avatar is awesome but disturbing...), and you're the one that gets pissed off? I didn't even edited what you said, I just wrote in your post to attention you it was blistering off-topic. Now the hell with you, thread closed, because you pissed me off. I don't care if you were kidding or not. Too bad for your model, which was quite awesome.
09-13-2007, 08:07 PM#7
erwtenpeller
liek, now you're being elitist TDR, lockin' this poor guys thread just becouse he kinda pissed you off?

No, fuck that, this model is too good to lock.

The model yes, the owner no. - TDR
09-14-2007, 06:42 AM#8
Pheonix-IV
MOD FITE.
09-14-2007, 08:30 AM#9
erwtenpeller
I hope we're still friends :<
09-14-2007, 12:37 PM#10
TDR
Just admit that if he said that to you if you told him he was off topic, you would have done the same thing. Or maybe worse, since you're an admin.
09-14-2007, 12:52 PM#11
FinalTyrant
erwt would have shown him his doodle.

Sexy model btw. lolol.
09-17-2007, 02:15 PM#12
infinitynexus
Yea, sorry about the comment earlier, TDR, I was in a foul mood and forgot to edit it away =/

Thanks for the nice comments, folks

The ground under the building is because its mean to merge with a greater model (the big model being 32x32 map size and is everything, heh.. its a warsoc thing)
09-17-2007, 06:42 PM#13
erwtenpeller
Cool stuff.
09-17-2007, 11:11 PM#14
Fluff
Quote:
Originally Posted by infinitynexus
The ground under the building is because its mean to merge with a greater model (the big model being 32x32 map size and is everything, heh.. its a warsoc thing)

Will this work? I ask because if you zoom in too close to a large model, the model will dissapear rather than only showing half of it. Hope you know what I mean, and there may be a way to get around this.
09-17-2007, 11:20 PM#15
infinitynexus
Do not worry, I have fixed that problem...

Its done like this:

I have 2 models for the terrain, 1 is a dummy with no texture and is completely invisible, that is the one with the pathing map and is set as an invisible platform. (for it to be treated as terrain). And thats the one that will clip when its center is out of screen.

model 2 is the same as the dummy model, except it has the textures, hehe, its just a standard doodad (doesnt get clipped)