| 09-13-2007, 04:52 PM | #2 |
How can your comp handle all cute polys? N-gons! :P XD |
| 09-13-2007, 05:55 PM | #4 |
How do you make that speaker-like mesh in the second render? You have to make all that detail yourself? Seems like a very tedious job. |
| 09-13-2007, 06:11 PM | #5 |
I started with a simple spline, divided it, raised every 2 vertices by a little and then duplicated it lots of times. Really easy actually, it took 5 minutes the most. |
| 09-13-2007, 06:38 PM | #6 |
Uhm those bend parts the holds the circle thing at the top, why are they so strange? Lots of unnecessary lines. :S |
| 09-13-2007, 06:49 PM | #7 |
It's the aim thingy. |
| 09-13-2007, 07:56 PM | #8 |
Is that the same geometry? Because the holes on the front plates are round in the upper shot and square in the bottom wireframe. Otherwise it's a well done piece, though I must say I have developed a bit of an allergy for the way game artists add detail to stuff just because they can. I wouldn't mind if every piece of the weapon had an actual function, but it's mostly stuff that people add to make use of the polies available to them. |
| 09-13-2007, 08:06 PM | #9 |
Shit, it even has ribbed hoses. Fucking awesome. |
| 09-13-2007, 08:12 PM | #10 | |
Quote:
As for the holes thing, yes, it's the same geometry. Only the in the last picture, the wireframe one, it's the model without meshsmooth on. Meshsmooth turns squares into circles. |
| 09-13-2007, 08:17 PM | #11 | |
Quote:
you surely know that the only real limit for a high poly model is the PC power it is created on, don't you?... |
| 09-13-2007, 09:19 PM | #12 |
looks like Fusion mortar from Tribes 2, GJ tho :D |
| 09-13-2007, 09:33 PM | #13 | |
Quote:
I just prefer minimalistic design, then again, maybe that comes from me being envious of people who can make up details like that out of nothing. After all, wether I like it or not, the model does look impressive. |
| 09-14-2007, 01:45 AM | #14 |
he still need more mechanics to the model, like add a fan or something, fans are always beautiful to look at :D |
| 09-14-2007, 01:01 PM | #15 |
